botscripten
sugarcube-2
botscripten | sugarcube-2 | |
---|---|---|
2 | 18 | |
8 | 155 | |
- | - | |
1.8 | 0.0 | |
about 2 years ago | 7 days ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 or later | BSD 2-clause "Simplified" License |
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botscripten
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Combine multiple formats for a story?
Use an element in a Passage of the "parent" project to display the Story HTML file of a "child" project, and use the Window.postMessage() function to communicate between the "parent" and "child" as needed.
- Implement the functionality required to allow SugarCube to communicate with the Botscripten runtime.
- Implement a "Bot like" visual interface within SugarCube.
- Create a custom Story Format that knows how to parse the macro languages of both SugarCube and Botscripten, and that includes the required functionality of both of those Story Formats.
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Is there a way to load a Twine game in one format into a box in a twine game in a different format?
Botscripten: https://github.com/jakobo/botscripten
sugarcube-2
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Issues with Numberpool Macro
I'm currently using Twine 2.3.9 with Sugarcube 2.36.1 and trying to run the numberpool macro. I've posted the CSS and JS files into the "Edit Story Stylesheet" and "Edit Story JavaScript" text boxes, respectively. But when I try to run the numberpool macro, I wind up with the error code:
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Twine for beginners
SugarCube is a little more barebones, but this also means more freedom. If you are a little more experienced with HTML, CSS and JavaScript (or plan to learn some by making a Twine game), I'd recommend learning SugarCube rather than Harlowe. Documentation: https://www.motoslave.net/sugarcube/2/
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How to create a story game with Javascript
You can go without it and feel fine. But if you have custom stuff, you'll use some macros and scripts. What are they? Imagine Twine as a core, but it has various engines that do things differently. It supports four such engines(story formats) to make the creation process more accessible. Each of them varies in complexity. In this article, I'll be using SugarCube.
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Question regarding variables
I strongly suggest you consider changing your project to using the 2.x series of SugarCube instead.
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Help learning to create macros and/or widgets
As for examples, I would suggest looking at the source code of SugarCube's own built-in macros, because they use the same APIs as you would to create your own custom macros.
- Changing the tooltip for the UI Buttons
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How To Make a Sliding Bar
I'd recommend switching to the SugarCube story format, if it's not too late for you to do that. It has an approach which is far more open and amenable to creating your own custom inputs, such as sliding bars.
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Well hello I have a newbie question about using a custom GUI for twine stories
I strongly recommend using the SugarCube story format, since it's flexible and has the most built-in tools of any of the default Twine story formats. In the SugarCube "CSS" documentation section, it shows you how you can change backgrounds using tags you set in your passages and CSS you put in your Stylesheet section. Also, if you really want to have your own UI in SugarCube, you can use the StoryInterface special passage to change the layout however you want (though this will take knowing a bit of HTML and CSS).
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Pre-checked Checkbox
This means that you just need to update your version of SugarCube to get your code to work. The easiest way to do that is to just update to the latest stable release of the Twine editor. If you're not using the Twine editor, then you can download the latest version of the SugarCube story format from the SugarCube site.
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Selectors and stuff css for Stylesheet twine
I'm not quite sure what you mean by a "full list of selectors". I'd recommend checking out the SugarCube "CSS" documentation, especially the "Built-in Stylesheets" section. You might also check out the "Bleached" stylesheet, from the SugarCube 2 page.
What are some alternatives?
custom-macros-for-sugarcube-2 - A collection of systems and macros for Twine.
TwineHacker - Chrome\Firefox dev-tools extension: How To Debug(Or Cheat) Twine{SugarCube} Variables
harlowe-audio - An audio library for use with the Twine 2 story format Harlowe (v2.x or higher).
tweego-setup - A Tweego project boilerplate.
trialogue - A Story Format for Twine that let's you turn a branching narrative into an interactive chat story
harlowe-macro-api - Adds an accessible, simplified framework to Harlowe for creating custom macros in JavaScript.
twinejs - Twine, a tool for telling interactive, nonlinear stories
cycy-wrote-custom-macros - Macros for SugarCube 2.
Eigengrau-s-Essential-Establishment-Generator - A town generator that is suitable for out of the box play in any fantasy TTRPG setting.