botnet
sserver
botnet | sserver | |
---|---|---|
5 | 11 | |
69 | 13 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | over 1 year ago | |
Rust | CSS | |
GNU Affero General Public License v3.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
botnet
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Out of the loop: WASM for non-web projects
I was/am working on a project (https://github.com/JMS55/botnet), where users upload scripts compiled to WASM to control entities on a game server, so that they can write custom behavior.
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Sandboxing DLL Code
Never heard of extism before, but second using WASM for plugins/scripting/extensions. I'm using it for botnet(1). Each player uploads a WASM program to control their bots. Both the server and the bot SDK are written in Rust, and can share some code.
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Why Am I Excited About WebAssembly?
4. Speed
I'm hoping to write my thesis for my master's degree on this topic this year. I'm also in the process of writing a game like screeps, where users provide a WASM script to control units for an RTS-style game (without combat though) https://github.com/JMS55/botnet.
It's amazing how simple it is to constrain memory usage, runtime duration, and secure exported functions to a WASM VM. Performance is also great - currently about ~6 microseconds per tick per unit, up to ~200 microseconds when doing expensive pathfinding. All that, while letting you program your units in Rust - the same language as the server is written in, while being able to share code with the server, and not having to use something more script-y like lua.
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easy to use Plugin API in rust?
The boilerplate sucks, but it works well when you don't need a ton of different functions. I use wasm as a scripting language for running isolated untrusted scripts in a game I'm developing, and it works really well https://github.com/JMS55/botnet.
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Ask HN: Who needs help with side projects?
I'm working on a Screeps-like game using WebAssembly. You compile a script to WebAssembly, and for each robot you control on the server, it runs the script in an isolated environment to choose an action for that robot. The goal is to write a program to coordinate your robots to gather resources and expand your control of the server.
Here's an example bot script: https://github.com/JMS55/botnet/blob/master/example_bot/src/...
The basic infrastructure of the project is more or less in place, besides a visual replay viewer which I'm working on right now. What's needed is a bunch of work in designing game mechanics and APIs. I don't actually have any plans beyond bots running around and harvesting randomly generated resources at the moment. Feel free to open a discussion on the github page if you're interested in Rust, WebAssembly, and video games.
https://github.com/JMS55/botnet
sserver
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Ask HN: What is something you built but never marketed?
did not abandoned it since i am using for myself but didn't put any effort into marketing either other than mentioning it on hn few times https://github.com/newbeelearn/sserver . It's hHeadless server for hosting courses and associated blog/static content from private github repository.
- Ask HN: Share your side project and your motivation
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Ask HN: Who needs help with side projects?
I am working on creating a hosting server that can cater to landing page+blog+selling digital content with minimal maintenance overhead.
Beta version is ready here https://github.com/newbeelearn/sserver
I am looking for following
- What Are Your Most Used Self Hosted Applications?
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Ask HN: What Are You Up To? (May 2022)
working on adding e-commerce functionality to my simple hosting server https://newbeelearn.github.io/sserver/
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Ask HN: Cloudflare Pages vs. Netlify vs. Others?
if you want to self host, give my product a try https://github.com/newbeelearn/sserver. It will auto-sync your static site from git repo.
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Netlify Edge Functions: A new serverless runtime powered by Deno
I built something that will take care of the publish part but not the static site generation part here https://github.com/newbeelearn/sserver. Right now it only has one user i.e. me :-)
- How to set up a blog with Hugo and Cloudflare (and why you should)
- Ask HN: What is your “I don't care if this succeeds” project?
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Show HN: Self Hosted Netlify Clone
./sserver -token "$GITHUB_AUTH" -repo "https://github.com/newbeelearn/sserver.git?ref=gh-pages"
My plan is to add e-commerce functionality to it so that users can sell digital content i.e. books/videos/courses etc. through single config file in their github repository where the content is stored without needing to change their workflow.
If you would like any specific feature please let me know in the comments or create issue in the repository. Looking forward for your feedback.
What are some alternatives?
memory64 - Memory with 64-bit indexes
ppngx - Podman + Paperless NGX
micropolis-rs - The classic Micropolis (Sim City 1) game rewritten in Rust and React, with WebAssembly support.
json-formatter-live - json formatter live / Keyboard first, privacy-friendly, installable JSON formatter
homebridge-lutron-caseta-leap - Homebridge support for Lutron Caseta Smart Bridge 2
checkout-single-subscription - Learn how to combine Checkout and Billing for fast subscription pages
baghchal.net - Online Baghchal Issue Tracker
kvm-switch - Control hardware KVM/Matrix devices when your mouse moves to the edge of the screen
temporal-polyfill - A lightweight polyfill for Temporal, successor to the JavaScript Date object
CyberChef - The Cyber Swiss Army Knife - a web app for encryption, encoding, compression and data analysis
Rhai - Rhai - An embedded scripting language for Rust.
spatium