botnet VS quickjs-emscripten

Compare botnet vs quickjs-emscripten and see what are their differences.

botnet

Multiplayer programming game using Rust and WebAssembly (by JMS55)

quickjs-emscripten

Safely execute untrusted Javascript in your Javascript, and execute synchronous code that uses async functions (by justjake)
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botnet quickjs-emscripten
5 21
69 1,130
- -
0.0 9.4
about 1 year ago 20 days ago
Rust TypeScript
GNU Affero General Public License v3.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

botnet

Posts with mentions or reviews of botnet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-01.
  • Out of the loop: WASM for non-web projects
    8 projects | /r/rust | 1 Jan 2023
    I was/am working on a project (https://github.com/JMS55/botnet), where users upload scripts compiled to WASM to control entities on a game server, so that they can write custom behavior.
  • Sandboxing DLL Code
    2 projects | /r/rust | 10 Sep 2022
    Never heard of extism before, but second using WASM for plugins/scripting/extensions. I'm using it for botnet(1). Each player uploads a WASM program to control their bots. Both the server and the bot SDK are written in Rust, and can share some code.
  • Why Am I Excited About WebAssembly?
    9 projects | news.ycombinator.com | 17 Jul 2022
    4. Speed

    I'm hoping to write my thesis for my master's degree on this topic this year. I'm also in the process of writing a game like screeps, where users provide a WASM script to control units for an RTS-style game (without combat though) https://github.com/JMS55/botnet.

    It's amazing how simple it is to constrain memory usage, runtime duration, and secure exported functions to a WASM VM. Performance is also great - currently about ~6 microseconds per tick per unit, up to ~200 microseconds when doing expensive pathfinding. All that, while letting you program your units in Rust - the same language as the server is written in, while being able to share code with the server, and not having to use something more script-y like lua.

  • easy to use Plugin API in rust?
    6 projects | /r/rust | 2 Jul 2022
    The boilerplate sucks, but it works well when you don't need a ton of different functions. I use wasm as a scripting language for running isolated untrusted scripts in a game I'm developing, and it works really well https://github.com/JMS55/botnet.
  • Ask HN: Who needs help with side projects?
    10 projects | news.ycombinator.com | 1 Jul 2022
    I'm working on a Screeps-like game using WebAssembly. You compile a script to WebAssembly, and for each robot you control on the server, it runs the script in an isolated environment to choose an action for that robot. The goal is to write a program to coordinate your robots to gather resources and expand your control of the server.

    Here's an example bot script: https://github.com/JMS55/botnet/blob/master/example_bot/src/...

    The basic infrastructure of the project is more or less in place, besides a visual replay viewer which I'm working on right now. What's needed is a bunch of work in designing game mechanics and APIs. I don't actually have any plans beyond bots running around and harvesting randomly generated resources at the moment. Feel free to open a discussion on the github page if you're interested in Rust, WebAssembly, and video games.

    https://github.com/JMS55/botnet

quickjs-emscripten

Posts with mentions or reviews of quickjs-emscripten. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-09.
  • New QuickJS Release
    6 projects | news.ycombinator.com | 9 Dec 2023
    Based on your comment below I think you figured out the difference - but if you're looking to execute JS, you can pick between ShadowRealm (where available, or using a polyfill) or my library quickjs-emscripten.

    Pros of quickjs-emscripten over ShadowRealm:

    - You can use quickjs today in any browser with WASM. ShadowRealm isn't available yet, and polyfills have had security issues in the past. See https://www.figma.com/blog/an-update-on-plugin-security/

    - In ShadowRealm eval, untrusted code can consume arbitrary CPU cycles. With QuickJS, you can control the CPU time used during an `eval` using an [interrupt handler] that's called periodically during the eval.

    - In ShadowRealm eval, untrusted code can allocate arbitrary amounts of memory. With QuickJS, you can control both the [stack size] and the [heap size] available inside the runtime.

    - quickjs-emscripten can do interesting things with custom module loaders and facades that allow synchronous code inside the runtime to call async code on the host.

    Pros of ShadowRealm over QuickJS:

    - ShadowRealm will (presumably?) execute code using your native runtime, probably v8, JavaScriptCore, or SpiderMonkey. Quickjs is orders of magnitude slower than JIT'd javascript performance of v8 etc. It's also slower than v8/JSC's interpreters, although not by a huge amount. See [benchmarks] from 2019.

    - You can easily call and pass values to ShadowRealm imported functions. Talking to quickjs-emscripten guest code requires a lot of fiddly and manual object building.

    - Overall the quickjs(-emscripten) API is verbose, and requires manual memory management of references to values inside the quickjs runtime.

    [interrupt handler]: https://github.com/justjake/quickjs-emscripten/blob/main/doc...

    [stack size]: https://github.com/justjake/quickjs-emscripten/blob/main/doc...

    [heap size]: https://github.com/justjake/quickjs-emscripten/blob/main/doc...

    [benchmarks]: https://bellard.org/quickjs/bench.html

  • Extism Makes WebAssembly Easy
    13 projects | news.ycombinator.com | 4 Oct 2023
    The thing I want to achieve with WebAssembly is still proving a lot harder than I had anticipated.

    I want to be able to take strings of untrusted code provided by users and execute them in a safe sandbox.

    I have all sorts of things I want this for - think custom templates for a web application, custom workflow automation scripts (Zapier-style), running transformations against JSON data.

    When you're dealing with untrusted code you need a really robust sandbox. WebAssembly really should be that sandbox.

    I'd like to support Python, JavaScript and maybe other languages too. I want to take a user-provided string of code in one of those languages and execute that in a sandbox with a strict limit on both memory usage and time taken (so I can't be crashed by a "while True" loop). If memory or time limit are exceeded, I want to get an exception which I can catch and return an error message to the user.

    I've been exploring options for this for quite a while now. The furthest I've got was running Pyodide inside of Deno: https://til.simonwillison.net/deno/pyodide-sandbox

    Surprisingly I've not found a good pattern for running a JavaScript interpreter in a WASM sandbox yet. https://github.com/justjake/quickjs-emscripten looks promising but I've not found the right recipe to call it from server-side Python or Deno yet.

    Can Extism help with this? I'm confident I'm not the only person who's looking for a solution here!

  • Node on Web. Use Nodejs freely in your browser with Linux infrastructure.
    8 projects | /r/node | 3 Jul 2023
    "Safely execute untrusted Javascript in your Javascript, and execute synchronous code that uses async functions" quickjs-emscripten, NPM
  • Sandboxing JavaScript Code
    2 projects | news.ycombinator.com | 19 Apr 2023
    This maybe, as a start?

    https://github.com/justjake/quickjs-emscripten

  • Hacker News top posts: Nov 20, 2022
    5 projects | /r/hackerdigest | 20 Nov 2022
    QuickJS Running in WebAssembly\ (17 comments)
  • QuickJS Running in WebAssembly
    1 project | /r/hypeurls | 19 Nov 2022
    4 projects | news.ycombinator.com | 19 Nov 2022
    The library was inspired by Figma’s blog posts about their plug-in system: https://github.com/justjake/quickjs-emscripten#background
  • Show HN: Run unsafe user generated JavaScript in the browser
    14 projects | news.ycombinator.com | 19 Nov 2022
    If you need to call into user-generated Javascript synchronously or have greater control over the sandbox environment, you can use WebAssembly to run a Javascript interpreter: https://github.com/justjake/quickjs-emscripten#quickjs-emscr...

    QuickJS in WebAssembly is much slower than your browser's native Javascript runtime, but possibly faster than async calls using postMessage. As an added bonus, it can make async functions in the host appear to be synchronous inside the sandbox using asyncify: https://emscripten.org/docs/porting/asyncify.html.

  • Why Would Anyone Need JavaScript Generator Functions?
    19 projects | news.ycombinator.com | 7 Nov 2022
    You can use One Weird Trick with generator functions to make your code "generic" over synchronicity. I use this technique to avoid needing to implement both sync and async versions of some functions in my quickjs-emscripten library.

    The great part about this technique as a library author is that unlike choosing to use a Promise return type, this technique is invisible in my public API. I can write a function like `export function coolAlgorithm(getData: (request: I) => O | Promise): R | Promise`, and we get automatic performance improvement if the user's function happens to return synchronously, without mystery generator stuff showing up in the function signature.

    Helper to make a function that can be either sync or async: https://github.com/justjake/quickjs-emscripten/blob/ff211447...

    Uses: https://cs.github.com/justjake/quickjs-emscripten?q=yield*+l...

  • Why Am I Excited About WebAssembly?
    9 projects | news.ycombinator.com | 17 Jul 2022
    This seems like a pretty nice, recently enabled way of getting a sandboxed js environment: QuickJS compiled to WASM: https://github.com/justjake/quickjs-emscripten.

What are some alternatives?

When comparing botnet and quickjs-emscripten you can also consider the following projects:

memory64 - Memory with 64-bit indexes

wasmtime - A fast and secure runtime for WebAssembly

micropolis-rs - The classic Micropolis (Sim City 1) game rewritten in Rust and React, with WebAssembly support.

wasmer - 🚀 The leading Wasm Runtime supporting WASIX, WASI and Emscripten

homebridge-lutron-caseta-leap - Homebridge support for Lutron Caseta Smart Bridge 2

wizer - The WebAssembly Pre-Initializer

baghchal.net - Online Baghchal Issue Tracker

rr - Record and Replay Framework

temporal-polyfill - A lightweight polyfill for Temporal, successor to the JavaScript Date object

go - The Go programming language

Rhai - Rhai - An embedded scripting language for Rust.

iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web