json
Cap'n Proto
json | Cap'n Proto | |
---|---|---|
11 | 66 | |
414 | 11,180 | |
1.0% | 0.8% | |
8.5 | 9.2 | |
16 days ago | 7 days ago | |
C++ | C++ | |
Boost Software License 1.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
json
- Upcoming talk by Bjarne Stroustrup "What is good C++ code?" Nov 15, 2022
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New, fastest JSON library for C++20
Shouldn't your benchmark use a somewhat larger JSON? Something from https://github.com/boostorg/json/tree/develop/bench/data, for instance.
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- Newbie: "I want to contribute to the Boost [...] It will be really helpful if any mentor can guide me [...]" - Boost Pro: "Well, the first thing you should do is STAR this repository"
The mascot for the library appears to be Jason Voorhees. Should I be concerned?
- Google Protobuf vs JSON vs [insert candidate here]
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JSON for Modern C++ version 3.10.0
You should be able to build and include boost json as a standalone subproject in CMake if you are using C++17. (Or also possible to use as header only lib)
It gets far more complicated with C++11, since you also need a ton of other boost modules there.
For more Details you can read the Readme of it. https://github.com/boostorg/json
- Poifect: Perfect Hashing Library
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Where had Singletons gone from game engines?
https://github.com/boostorg/json/blob/f55bd4b85edd9b9b9b2d27fb49d66a990aa89001/include/boost/json/impl/object.hpp#L39
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Visual Studio's Natvis Debugging Framework Tutorial
I'm gonna throw this out there - Boost.JSON comes with .natvis visualizers for all of its data structures, so you can inspect all of its types in the debugger and get nice insights: https://github.com/boostorg/json/blob/932b97e5ce899f3faebb7b7ab5a68b023131b77f/include/boost/json/json.natvis
Cap'n Proto
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Mysterious Moving Pointers
Yeah I pretty much only use my own alternate container implementations (from KJ[0]), which avoid these footguns, but the result is everyone complains our project is written in Kenton-Language rather than C++ and there's no Stack Overflow for it and we can't hire engineers who know how to write it... oops.
[0] https://github.com/capnproto/capnproto/blob/v2/kjdoc/tour.md
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Show HN: Comprehensive inter-process communication (IPC) toolkit in modern C++
- may massively reduce the latency involved.
Those sharing Cap'n Proto-encoded data may have particular interest. Cap'n Proto (https://capnproto.org) is fantastic at its core task - in-place serialization with zero-copy - and we wanted to make the IPC (inter-process communication) involving capnp-serialized messages be zero-copy, end-to-end.
That said, we paid equal attention to other varieties of payload; it's not limited to capnp-encoded messages. For example there is painless (<-- I hope!) zero-copy transmission of arbitrary combinations of STL-compliant native C++ data structures.
To help determine whether Flow-IPC is relevant to you we wrote an intro blog post. It works through an example, summarizes the available features, and has some performance results. https://www.linode.com/blog/open-source/flow-ipc-introductio...
Of course there's nothing wrong with going straight to the GitHub link and getting into the README and docs.
Currently Flow-IPC is for Linux. (macOS/ARM64 and Windows support could follow soon, depending on demand/contributions.)
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Condvars and atomics do not mix
FWIW, my C++ toolkit library, KJ, does the same thing.[0]
But presumably you could still write a condition predicate which looks at things which aren't actually part of the mutex-wrapped structure? Or does is the Rust type system able to enforce that the callback can only consider the mutex-wrapped value and values that are constant over the lifetime of the wait? (You need the latter e.g. if you are waiting for the mutex-wrapped value to compare equal to some local variable...)
[0] https://github.com/capnproto/capnproto/blob/e6ad6f919aeb381b...
- Cap'n'Proto: infinitely faster than Protobuf
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I don’t understand zero copy
The second one is to encode data in such a way that you can read it and operate on it directly from the buffer. You write data in a layout that is the same, or easily transformed as types in memory. To do that you usually need to encode with a known schema, only Sized types to efficiently compute fields locations as offsets in the buffer, and you usually represent pointers as offset into the encode. You can look at capnproto protocol for instance https://capnproto.org/
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OpenTF Renames Itself to OpenTofu
Worked well for Cap'n Proto (the cerealization protocol)! https://capnproto.org/
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A Critique of the Cap'n Proto Schema Language
With all due respect, you read completely wrong.
* The very first use case for which Cap'n Proto was designed was to be the protocol that Sandstorm.io used to talk between sandbox and supervisor -- an explicitly adversarial security scenario.
* The documentation explicitly calls out how implementations should manage resource exhaustion problems like deep recursion depth (stack overflow risk).
* The implementation has been fuzz-tested multiple ways, including as part of Google's oss-fuzz.
* When there are security bugs, I issue advisories like this:
https://github.com/capnproto/capnproto/tree/v2/security-advi...
* The primary aim of the entire project is to be a Capability-Based Security RPC protocol.
- Cap'n Proto: serialization/RPC system – core tools and C++ library
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Sandstorm: Open-source platform for self-hosting web app
I like how they use capability-based security [0] and use Cap'n Proto protocol. This is another technology that is slow to get broad adoption, but has many things going for when compared to e.g. Protocol Buffers (Cap'n Proto is created by the primary author of Protobuf v2, Kenton Varda).
[0] https://sandstorm.io/how-it-works#capabilities
[1] https://capnproto.org
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Flatty - flat message buffers with direct mapping to Rust types without packing/unpacking
Related but not Rust-specific: FlatBuffers, Cap'n Proto.
What are some alternatives?
simdjson - Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
gRPC - The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
json-schema-validator - JSON schema validator for JSON for Modern C++
Protobuf - Protocol Buffers - Google's data interchange format
cereal - A C++11 library for serialization
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
slang - SystemVerilog compiler and language services
ZeroMQ - ZeroMQ core engine in C++, implements ZMTP/3.1
tiny-utf8 - Unicode (UTF-8) capable std::string
Apache Thrift - Apache Thrift
glaze - Extremely fast, in memory, JSON and interface library for modern C++
MessagePack - MessagePack serializer implementation for Java / msgpack.org[Java]