bokken
A Solana program debugger (by Blade-Labs-Corp)
CodeLLDB
A native debugger extension for VSCode based on LLDB (by vadimcn)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bokken
Posts with mentions or reviews of bokken.
We have used some of these posts to build our list of alternatives
and similar projects.
CodeLLDB
Posts with mentions or reviews of CodeLLDB.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-14.
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custom pretty printer/debug helpers for C++ debugging?
Ok, so apparently here they are called 'data formatters' instead of pretty printers or debug helpers... https://github.com/vadimcn/codelldb/wiki/Custom-Data-Formatters
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Visualization tools when working with C++?
For debugging lldb supports python scripts: https://github.com/vadimcn/codelldb/wiki/Data-visualization
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Zig Build System
I use VS Code on Linux to debug Zig. Haven't tried the others you mentioned, but it just emits standard DWARF symbols, so I'm guessing if you can debug C/C++ you could probably also do Zig with minimal changes? I just use the lldb VS code plugin[0], which works out of the box for me with no issues.
https://github.com/vadimcn/codelldb
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How game-dev-s debug rust?
It's pretty bad, unfortunately. As you discovered, using the gnu toolchain works better with code-lldb (see more info here), but it still isn't great. CLion is a little better, but costs money and lacks support in other ways compared to VSCode.
- Debug rust program as root
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Migrating from VSCode to Neovim
- I tried to install codelldb: https://github.com/vadimcn/vscode-lldb without success.
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Does anyone here work in gamedev with Rust as their primary language?
Are you on Windows or Linux? On Windows I've had nothing but trouble getting code-lldb to display debug info for any sort of nontrivial data structure due to this issue, which means I need to switch to x86_64-pc-windows-gnu, but then that breaks other upstream crates that use cc to compile C++ code.
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[blog] Rust should own its debugger experience
I've been using vscode-lldb with VS Code on macos, and I've been very happy with the experience so far.
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i need some recommendations
Check this: https://github.com/vadimcn/vscode-lldb/wiki/Breakpoints-are-not-getting-hit
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using VScode codeLLDB
yeah since they updated the rust compiler for windows to use a different style of debugger symbols and since they changed that in CodeLLDB the variables output have not been the same. Though i believe the owner has been trying to fix it. But any issues you do have report them on the codeLLDB git https://github.com/vadimcn/vscode-lldb