boardgame.io
Socket.io
boardgame.io | Socket.io | |
---|---|---|
27 | 826 | |
9,875 | 60,170 | |
0.2% | 0.3% | |
6.2 | 7.9 | |
3 months ago | 9 days ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
boardgame.io
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Show HN: Boardzilla, a framework for making web-based board games
If you're looking for something more low-level, I can recommend boardgame.io [1].
[1] https://boardgame.io/
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Play Othello in your web browser (using Mithril)
Here's mine! https://skeoh.com/othello/
It's not nearly as polished but I had a lot of fun making it. It uses React and the now-no-longer-maintained https://boardgame.io/.
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Making a board-game app
It could definitely be used to do that. However, there are better frameworks to accomplish this with many of the features needed for board games. https://boardgame.io is one of them. If anything, take a look at that and utilize some of their game logic and game state management ideas in Django.
- Open Source Game Engine for Turn-Based Games
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Best way to manage state in node/express
Are you looking for: https://github.com/boardgameio/boardgame.io
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In a week I'm 30 and this is my latest achievement as a webDev. 5k undead units in a browser game with 120fps. Heh, not much, but hope release will happen soon and it'll be much bigger achievement.
Check out boardgame.io if you are not looking to do everything from scratch.
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I am creating a boardgames platform with online multiplayer
Also https://www.freeboardgames.org/ which hosts games built with the https://boardgame.io/ game engine.
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Ask HN: What is the most barebone back end solution?
I think you know best what you want to build yourself. :-)
If you separate the abstract interface for sending/receiving game states and its implementation, you can rely on an external service like hushfile to get started, and then switch to running a similar service yourself afterwards. Saves you from having to deploy and maintain the server initially.
Running a VPS wouldn't cost more than $5/mo.
Since nobody mentioned it, you may want to consider:
https://boardgame.io/
It is a service specifically for managing JSON game state.
But it comes with its own ideas, so your mileage may vary.
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Is a Multiplayer Game Possible with NextJS + Vercel?
Have you looked at https://boardgame.io ? You’ll still have to deploy a backend but all the multiplayer functionality is already built in.
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Open-source tabletop board game simulator
If you are more interested in the rules/logic side of things there’s also https://boardgame.io/
Socket.io
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Building a GitHub activity feed with Node.js and Socket.io
The first is the script tag in the head of our HTML document that loads the Socket.IO client library. This script tag includes the Socket.IO client library that will communicate with our socket.io server from the code above.
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Mastering Microservices: A Hands-On Tutorial with Node.js, RabbitMQ, Nginx, and Docker
Before diving into this tutorial, if you find microservices mysterious, check out my previous article for a detailed explanation. In this hands-on tutorial, we'll build a real-time chat server using Node.js, Socket.io, RabbitMQ, and Docker. Get ready for a practical journey into the world of microservices! Let's begin.
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Node.js Roadmap: Mastering the Essentials
Socket.io Docs
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WebSockets Unlocked: Mastering the Art of Real-Time Communication
Now we will be implementing socket logic using socket.io for building websockets. This library provides an abstraction layer on top of WebSockets, simplifying the process of creating real-time applications. For better maintainability, it is recommended to create a separate file for socket calls. To do this, navigate to the src folder, create a folder named services, and inside it, create a file named socket.ts under the services folder.
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Socket io not working on deployed version
Hi I made a chat app using socket.io it worked fine locally but when i deployed the app on render.com socket is not working properly i have to refresh the page to see new messages please help...
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Hi guys, just wanted to share that I tried to create a better omegle alternative. Open to any feedback!
Nextjs + socket.io.. Planning to use webrtc for video calls later
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Onde estou errando? ( Dias sem progresso )
Implementação em Node usando Socket.io
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Does the MERN app with socket.io work correctly in the Google app engine?
I am using socket.io for real-time notification service. Previously my frontend part was deployed in Netlify and here the notification was not working properly as Netlify follows serverless architecture.
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Is it possible to run discord bots on Dreamhost?
yes. Im running on DreamCompute currently. Discord.js and socket.io within same app. A dedicated server works too, but pricier.
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I've been working on this project for at least a decade...
No, not a library. More like, the frontend and backend just happen to need the same version to be compatible (socket.io is a good example, moment.js was the most basic I could think of).
What are some alternatives?
jsboard - JavaScript library for easily creating board games
Primus - :zap: Primus, the creator god of the transformers & an abstraction layer for real-time to prevent module lock-in.
peerjs - Simple peer-to-peer with WebRTC.
SocketCluster - Highly scalable realtime pub/sub and RPC framework
PlanarAlly - A companion tool for when you travel into the planes.
Centrifugo - Scalable real-time messaging server in a language-agnostic way. Self-hosted alternative to Pubnub, Pusher, Ably. Set up once and forever.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
Match_Game - Repository for the tutorial for creating a phaser game with electron
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
storybook - Storybook is a frontend workshop for building UI components and pages in isolation. Made for UI development, testing, and documentation.
Mercure - 🪽 An open, easy, fast, reliable and battery-efficient solution for real-time communications