gcl VS idle

Compare gcl vs idle and see what are their differences.

gcl

A graph concurrent library for C++ (by bloomen)

idle

Idle is an asynchronous and hot-reloadable C++ dynamic component framework (by Naios)
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gcl idle
1 5
62 201
- -
3.1 1.8
12 months ago over 2 years ago
C++ C++
MIT License GNU Affero General Public License v3.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gcl

Posts with mentions or reviews of gcl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-27.

idle

Posts with mentions or reviews of idle. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-10.

What are some alternatives?

When comparing gcl and idle you can also consider the following projects:

nodeeditor - Qt Node Editor. Dataflow programming framework

function2 - Improved and configurable drop-in replacement to std::function that supports move only types, multiple overloads and more

parallel-dfs-dag - A parallel implementation of DFS for Directed Acyclic Graphs (https://research.nvidia.com/publication/parallel-depth-first-search-directed-acyclic-graphs)

ServerRecast - UE4 plugin for navmesh export

Taskflow - A General-purpose Parallel and Heterogeneous Task Programming System

flecs - A fast entity component system (ECS) for C & C++

Rstein.AsyncCpp - The RStein.AsyncCpp library is a set of types that should be familiar for anyone who knows the Task Parallel Library (TPL) for .NET (C#).

FlatBuffers - FlatBuffers: Memory Efficient Serialization Library

continuable - C++14 asynchronous allocation aware futures (supporting then, exception handling, coroutines and connections)

iara - The asynchronous framework for modern C++

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more