gcl
idle
gcl | idle | |
---|---|---|
1 | 5 | |
62 | 201 | |
- | - | |
3.1 | 1.8 | |
12 months ago | over 2 years ago | |
C++ | C++ | |
MIT License | GNU Affero General Public License v3.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gcl
idle
- Scriptable Headless Player Bots and independent ECS in a Custom UE C++ Server for MMO(RPG)s.
- A custom C++ server for the Unreal Engine 5, optimized for MMO(RPG)s.
-
Idle: an asynchronous and hot-reloadable C++ dynamic component framework
The macOS build is fixed (at least in the CI): https://github.com/Naios/idle/runs/3643535900. Let me know if it works for you and if not, it would be great if you could open an issue at the issue tracker: https://github.com/Naios/idle/issues.
What are some alternatives?
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Rstein.AsyncCpp - The RStein.AsyncCpp library is a set of types that should be familiar for anyone who knows the Task Parallel Library (TPL) for .NET (C#).
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
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iara - The asynchronous framework for modern C++
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more