blog
TIC-80
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blog
- Programming lessons learned from making my first game and why I'm writing my ow
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Give your brain time to think and remember
In a similar vein, the developer of BYTEPATH used to use Github issues as their blog. I also thought it was clever. You even get a commenting and reaction system for free!
https://github.com/a327ex/blog/issues
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Examples of games made in a few months that sold well?
a327ex/blog : blog from before his bytepath game, it has posts like "Thoughts on making small games", "The Indiepocalypse Isn't Real", "Roguelikes and Grinding", and "Luck Isn't Real"
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Resources for making 2d game engine
As for resources, not sure on physical books, but here are a couple of resources I found useful when I started with it: Sheepolution Bytepath's Articles
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Any good quality open-source games without game engine?
bytepath tutorial takes you through the creation of a game. Code seems fine, but I haven't looked at it that hard. Unlike most tutorials, it asks you to answer some questions yourself and to implement some content yourself. Seems like a good learning exercise and translating Lua -> C++ will keep you from cooypasting.
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Indie game hits that were created and released without publishers?
a327ex/blog (pre snkrx blog on github)
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Game scope too small for PC?
Thoughts on making small games
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Making games
Instead of following tutorials, follow a game making lesson. Try something like the bytepath tutorial, use whatever language/framework you want, and figure out the details of how to make it all work. It will force you to work like a real programmer: googling for how to do things until you've retained enough to solve simple problems on your own (then you Google for harder solutions).
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I found a curated list of project-based tutorials to help you learn
I've noticed lots of people on here feel like imposters because they don't know how to build something from scratch. If you want to practice building things from scratch, check this repo out. It has +70k stars on github, and covers over 20 different programming languages . The projects range from simple (todo list) to advanced (build an excel clone, C compiler, and even a game). I'm not affiliated with this repo, simply stumbled on it and thought of this community.
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best game framework to learn?
There's the bytepath tutorial and Sheepolution tutorial .
TIC-80
- Picotron Is a Fantasy Workstation
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Or the more free TIC-80. I have paid for both, but never used either enough to be able to say one or the other has any significant advantages.
https://tic80.com/
- Not only Unity...
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PicoCalc
I wish the community moved to an open source option like TIC-80[0].
0. https://tic80.com/
- Publishing my first game using pico-8
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LÖVE: a framework to make 2D games in Lua
Main differences are: 16:9 aspect ratio, no cpu limits and many languages to tinker with: lua, js, squirrel, wren, janet, wasm, ... and just recently - a Python support was added.
https://tic80.com
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Procedural Tree Generator - Free Pixel Art Tool
Included native builds for windows, mac, linux, html, and also TIC-80's .PNG, .TIC and .LUA formats. Try out the web version here - https://tic80.com/play?cart=3424 See the TIC-80 wiki for instructions on exporting https://github.com/nesbox/TIC-80/wiki
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Procedural Tree Generator
https://github.com/nesbox/TIC-80/ - TIC-80 website (for running .lua .png or .tic files) as well as TIC-80 documentation.
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Hey, I need advice!😶
Try https://tic80.com/ instead of PICO-8, it's a free open-source alternative and still fun.
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Anybody working on games here?
Tho personally I've come to prefer making my games in https://love2d.org and https://tic80.com
What are some alternatives?
animechan - A REST API for anime quotes
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
love - LÖVE is an awesome 2D game framework for Lua.
awesome-playdate - A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
pyxel - A retro game engine for Python
SNKRX - A replayable arcade shooter where you control a snake of heroes.
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
awesome-lua - A curated list of quality Lua packages and resources.
LIKO-12 - LIKO-12 is an open source fantasy computer made using LÖVE.
awesome-love2d - A curated list of amazingly awesome LÖVE libraries, resources and shiny things.
ruffle - A Flash Player emulator written in Rust