blinky
Exploring peripheral vision in games (using Quake) (by shaunlebron)
flex-fov
intelligent defaults for displaying any FOV (by shaunlebron)
blinky | flex-fov | |
---|---|---|
10 | 3 | |
614 | 30 | |
- | - | |
0.0 | 0.0 | |
over 5 years ago | about 5 years ago | |
C | Java | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blinky
Posts with mentions or reviews of blinky.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-12.
-
VR: Be the pilot or the mech?
Pretty much Blinky Quake.
- FOV on the deck should be ~70. Higher makes for a worse experience on a screen this size in all ways.
- Blinky – Exploring peripheral vision in games (using Quake)
- After learning about the geodesic equation, I created a program that intrinsically draws curved 2D surfaces
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Fast paced FPS. I'm concerned about visual clarity and also wanted to stick with vivid graphics. Looking for opinions!
i like the high fov, though it'd be easier to target enemies at that fov if you switched to something like a stereographic camera projection. there's a fun quake mod that lets you try it out if you're curious what that'd be like in an fps
- Different Types of Field of View Modeling?
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FOVO: A new 3D rendering technique based on human vision
This looks a lot like the quincuncial projection applied to a cube map render, with some custom logic to subtly warp geometry in a stable way so as to make certain details pop based on distance. You can try for yourself by downloading blinky (formerly fisheye quake) [1] and experimenting with the projections. That said, it's probably not just a projected cube map. Doing so will introduce noticeable sampling artifacts, so I am guessing they also do something more to address such issues.
[1] https://github.com/shaunlebron/blinky
- Rate my setup
flex-fov
Posts with mentions or reviews of flex-fov.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-12.
-
Solve FOV distortion FOREVER
I have found this awesome thing, but it only works on 1.11.2
- Blinky – Exploring peripheral vision in games (using Quake)
- FOVO: A new 3D rendering technique based on human vision
What are some alternatives?
When comparing blinky and flex-fov you can also consider the following projects:
c-ray - c-ray is a small, simple path tracer written in C