blastem VS moa

Compare blastem vs moa and see what are their differences.

blastem

Upstream tracking repo of BlastEm, the fast and accurate Genesis emulator, with libretro specific changes (by libretro)

moa

An emulator for various m68k and z80 based computers, written in Rust. Currently it has support for the Sega Genesis, TRS-80, and Computie (my own project), with Macintosh support in the works (by transistorfet)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
blastem moa
12 5
47 49
- -
0.0 8.1
almost 2 years ago 19 days ago
C Rust
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

blastem

Posts with mentions or reviews of blastem. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-02.

moa

Posts with mentions or reviews of moa. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-10.
  • Structuring NES emulator components in Rust
    3 projects | /r/EmuDev | 10 Jul 2022
    The code is here if you're interested: https://github.com/transistorfet/moa System is the top level component and devices.rs has the traits that System uses to interact with the components. The machines directory has the system definitions that build a specific machine to emulate.
  • Emulating the Sega Genesis - Part III
    5 projects | dev.to | 14 Jan 2022
    A few months ago, I wrote a 68000 emulator in Rust named Moa. My original goal was to emulate a simple computer I had previously built. After only a few weeks, I had that software up and running in the emulator, and my attention turned to what other platforms with 68000s I could try emulating. My thoughts quickly turned to the Sega Genesis and without thinking about it too much, I dove right in. What started as an unserious half-thought of "wouldn't that be cool" turned into a few months of fighting documentation, game programming hacks, and my sanity with some side quests along the way, all in the name of finding and squashing bugs in the 68k emulator I had already written.
  • Emulating the Sega Genesis - Part II
    5 projects | dev.to | 12 Jan 2022
    There's not much to it. Only one window can be created at the moment, and input is not yet supported. The threaded option is also not shown here. Before long, the code grew more complicated, and now includes parsing of command line arguments with the clap crate. To see the latest version, check out the Genesis machine-specific binary and the MiniFB host impl and main loop
  • Making a 68000 Emulator in Rust
    2 projects | dev.to | 9 Dec 2021
    Since the 68000 has a reasonably orthogonal instruction set, we can break down the opcode word into sub-components, and build up instructions by separately interpreting those sub-components, rather than having a match arm for each of the 65536 combinations. There is a really helpful chart by GoldenCrystal which shows the full breakdown of opcodes for the 68000. We can look at the first 4 bits of the instruction word to separate it into 16 broad categories of instruction, and then further break it down from there. The full code can be seen here

What are some alternatives?

When comparing blastem and moa you can also consider the following projects:

mame - MAME - Multiple Arcade Machine Emulator

Nuked-MD-FPGA - Mega Drive/Genesis core written in Verilog