Structuring NES emulator components in Rust

This page summarizes the projects mentioned and recommended in the original post on /r/EmuDev

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  • nestadia

    A cloud NES emulator written in Rust. Originally written for NorthSec CTF 2021.

  • You can refer to my NES emulator to see how I do it: https://github.com/zer0x64/nestadia/blob/master/nestadia/src/lib.rs

  • gband

    GBC emulator

  • Although the architecture is a bit different, I did my GBC emulator more recently and solved some of these issues in a cleaner way(which I intend to eventually refactor my NES emulator to change), so it might also be a good reference: https://github.com/zer0x64/gband/blob/master/gband/src/lib.rs

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • moa

    An emulator for various m68k and z80 based computers, written in Rust. Currently it has support for the Sega Genesis, TRS-80, and Computie (my own project), with Macintosh support in the works (by transistorfet)

  • The code is here if you're interested: https://github.com/transistorfet/moa System is the top level component and devices.rs has the traits that System uses to interact with the components. The machines directory has the system definitions that build a specific machine to emulate.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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