bigger
sdk-macos-11.3
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bigger | sdk-macos-11.3 | |
---|---|---|
1 | 1 | |
207 | 6 | |
- | - | |
1.5 | 4.3 | |
about 1 year ago | over 2 years ago | |
C++ | C | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bigger
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Mach Engine: The Future of Graphics (With Zig)
Everyone's building on the "bigg" (bgfx + imgui + glfw + glm) stack ;)
https://github.com/yuki-koyama/bigger
sdk-macos-11.3
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Mach Engine: The Future of Graphics (With Zig)
very cool work :) If you like, add a screenshot or two and I'll include this in the next zigmonthly.org article
you might also be interested to know about stub dynamic libraries, e.g. `.tbd` files on MacOS. That's what is in the Mach SDK repos primarily[0], though I'm sure you could slim them down some more with a concrete list of symbols you depend on.
[0] https://github.com/hexops/sdk-macos-11.3/blob/main/root/Syst...
What are some alternatives?
sokol-zig - Zig bindings for the sokol headers (https://github.com/floooh/sokol)
Cluster - Clustered shading implementation with bgfx
3d-annotation-tool - A graphical user interface to annotate point clouds and 3D data.
WebGui - An example demo of IMGUI (Immediate Mode GUI) on the web. Using only WebGL, GLFW and ImGui. Suitable for being compiled to web assembly (WASM).
cpp-graphics - C++ 2D Graphics Tests and Examples using SDL2, SFML, GLFW and Dear ImGui
bgfx-minimal-example - Minimal bgfx "hello world" example
zxShaderViz - A useful tool to edit and visualize shaders in real time.