bigfoot-sim VS toy-rsa

Compare bigfoot-sim vs toy-rsa and see what are their differences.

bigfoot-sim

Accelerated Bigfoot simulator (by LegionMammal978)

toy-rsa

Toy implementation of RSA in C (by jcalvinowens)
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bigfoot-sim toy-rsa
1 2
0 2
- -
5.3 -
6 months ago over 2 years ago
Rust C
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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bigfoot-sim

Posts with mentions or reviews of bigfoot-sim. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-03.
  • How hard can generating 1024-bit primes be?
    4 projects | news.ycombinator.com | 3 May 2024
    Nice article! I've also rolled some of my own bigint code recently (for earlier versions of [0]), and I can recall how frustrating it was to translate high-level descriptions in math papers into actual operations.

    I do have a small quibble, though:

    > At this point, the BigInt is using base-(2^64-1) or base-18446744073709551615 () and it only needs 16 "digits" to represent a number that uses 309 digits in base-10!

    If you use the full range of a u64, then your number will be in base 2^64, with each word ranging from 0 to 2^64-1, in the same way that base-10 digits range from 0 to 9.

    [0] https://github.com/LegionMammal978/bigfoot-sim

toy-rsa

Posts with mentions or reviews of toy-rsa. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-03.
  • How hard can generating 1024-bit primes be?
    4 projects | news.ycombinator.com | 3 May 2024
    That's actually just a bug: the x86 asm constraints were needlessly forcing the compiler to use rdx as the input register for the multiply instruction.

    With that fixed, it's the same: https://godbolt.org/z/M571P371K

    But after staring at this for a little while, I realized simply reversing the order of the fields in the dword struct will make the result from the multiply instruction already match the way 128-bit structs are returned in registers under the x86_64 calling convention! This is quite a bit better: https://godbolt.org/z/MbfG63vej

    Also worth noting the asm makes nicer code on arm64: https://godbolt.org/z/7eas6s9vK

    https://github.com/jcalvinowens/toy-rsa/commit/59ef9ea905dbd...

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