bi-dashboard-non-visual-exporter
ValveResourceFormat
bi-dashboard-non-visual-exporter | ValveResourceFormat | |
---|---|---|
1 | 33 | |
0 | 1,408 | |
- | 2.4% | |
3.1 | 9.9 | |
5 months ago | 3 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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bi-dashboard-non-visual-exporter
ValveResourceFormat
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CS2 Anubis - Leaked
Get https://vrf.steamdb.info/
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Blender and Dota 2
Use this: https://github.com/SteamDatabase/ValveResourceFormat
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Why is there an Elvis PNG in the Steam Files? (..\steamui\images)
Your research will be able to find a published report of a similar story in \materials\effects\coconut\ in the tf2_textures VPK structure (if you do not have either already, use a tool like GCFScape or Valve Resource Viewer to get into it).
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extracting 3D Models from Dota 2
You can also extract the textures using VRF https://vrf.steamdb.info/ to decompile the valve pak files and then use crowbar https://developer.valvesoftware.com/wiki/Crowbar to extract the textures from the relevant vtexc files. You could probably get the models this way too, but I haven't tried it yet. You'll also need the Blender Source Tools https://developer.valvesoftware.com/wiki/Blender_Source_Tools if you're aiming to open them in blender.
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extract assets and code from other games using Source engine?
Well, it's a wee bit taboo but if you use software like the source 2 resource viewer (it works on source 1 also, I checked) then you can view and export the hidden files of the game. Then you can use software like crowbar to convert models, textures, and animations from their original .mdl, .vtf, .dmx, and .smd files into more general use and palatable .obj, .tga, and .qc files. And then use the blender source toolsto export them back into source to after modifying.
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Does anyone know where/how to get the WAV files for the loose cannon? Or better yet send them to me?
If you do not have either already, use a tool like GCFScape or Valve Resource Viewer to get into the VPK file structure.
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[CS2] There won't be any server browser redesign (At this moment)
Thanks to VRF (Source 2 Resource Viewer) (also, thanks /u/xpaw - give him a follow!) we can browser Panorama UI source code (and of course other Source 2 files) in the all-new Counter-Strike 2 Limited Test.
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does anyone have/know where to find the developer commentary model? i'm not knowledgeable enough, apologies
TF2's copy is located in \steamapps\common\Team Fortress 2\hl2\hl2_misc_dir.vpk. Use a tool like GCFScape or Valve Resource Viewer to get into the VPK file structure. Once you're in there, it's \models\extras\info_speech.mdl.
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Muerta - voice responses
use https://vrf.steamdb.info/ and open "dota 2 beta\game\dota\pak01_dir.vpk"
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Dota 2 Assets
Check Youtube Guides or so how to use https://vrf.steamdb.info/
What are some alternatives?
FastReport - Free Open Source Reporting tool for .NET6/.NET Core/.NET Framework that helps your application generate document-like reports
UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
Depressurizer - A Steam library categorizing tool.
genshin-audio-exporter - Export audio files from Genshin Impact game data into different audio formats.
elsa-core - A .NET workflows library
UWPHook - 🔗 Add your Windows Store or UWP games to Steam
DOTA - winter is coming..
FLParser - An FL Studio project file parser for .NET
ArchiSteamFarm - C# application with primary purpose of farming Steam cards from multiple accounts simultaneously.
C-sharp-stack-only-json-parser - Stack only json deserialization using generators and the System.Text.Json library
MonoGame - One framework for creating powerful cross-platform games.