bgame
Nox Futura - sort of like Dwarf Fortress in space. (by thebracket)
ninja
a small build system with a focus on speed (by ninja-build)
bgame | ninja | |
---|---|---|
2 | 51 | |
189 | 10,591 | |
- | 1.7% | |
10.0 | 8.5 | |
almost 4 years ago | 2 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bgame
Posts with mentions or reviews of bgame.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-04.
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Hacktoberfest 5
I am once again working on Pataro today, and I've succeeded in clearing up some issues and creating new ones. I've been stuck on an issue where Visual Studio was raising errors in the portion of the code where I call the cereal archive on some types, but was able to clear up that issue by moving the save function definitions out of their respective headers and into the corresponding .cpp files. Examining this repo and its use of cereal again, I was able to get a bit clearer of an idea of how it's implemented, and I included just about every relevant cereal header I could find to try and avoid any issues like the previous one popping up again (with the intention of later removing whichever I can to avoid redundant inclusions).
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Hacktoberfest 4
On the Pataro front, I've started looking at other examples of people using cereal for their games. It seems to be a popular choice for roguelike games like this, so hopefully I can figure out both the syntax problems I'm facing, as well as logical ones like how the program should be structured to have all the necessary data properly serialized and deserialized.
ninja
Posts with mentions or reviews of ninja.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-26.
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TypeScript's Successor is Waiting, and You'll Never Want to Turn Back
Under the hood, Rescript uses a build system called Ninja. Ninja is similar to Make, but cross-platform and more minimal/performant.
- Using Make – writing less Makefile
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Ask HN: What outdated tech are you still using and are perfectly happy with?
Really? I thought most new projects were switching to ninja[^1] and have never used it.
[^1]: https://ninja-build.org/
- What was used to build C++ programs before Cmake?
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I have spent two whole work days trying to install GLEW
warning: Starting with the September 2023 release, the default triplet for vcpkg libraries will change from x86-windows to the detected host triplet (x64-windows). To resolve this message, add --triplet x86-windows to keep the same behavior. Computing installation plan... The following packages will be built and installed: * egl-registry:x86-windows -> 2022-09-20 glew:x86-windows -> 2.2.0#3 * opengl:x86-windows -> 2022-12-04#3 * opengl-registry:x86-windows -> 2022-09-29#1 * vcpkg-cmake:x64-windows -> 2023-05-04 * vcpkg-cmake-config:x64-windows -> 2022-02-06#1 Additional packages (*) will be modified to complete this operation. Detecting compiler hash for triplet x86-windows... A suitable version of powershell-core was not found (required v7.2.11) Downloading portable powershell-core 7.2.11... Downloading powershell-core... https://github.com/PowerShell/PowerShell/releases/download/v7.2.11/PowerShell-7.2.11-win-x86.zip->C:\vcpkg\downloads\PowerShell-7.2.11-win-x86.zip Downloading https://github.com/PowerShell/PowerShell/releases/download/v7.2.11/PowerShell-7.2.11-win-x86.zip Extracting powershell-core... error: while detecting compiler information: The log file content at "C:\vcpkg\buildtrees\detect_compiler\stdout-x86-windows.log" is: -- Downloading https://github.com/ninja-build/ninja/releases/download/v1.10.2/ninja-win.zip -> ninja-win-1.10.2.zip... -- Configuring x86-windows CMake Error at scripts/cmake/vcpkg_execute_required_process.cmake:112 (message): Command failed: C:/vcpkg/downloads/tools/ninja/1.10.2-windows/ninja.exe -v Working Directory: C:/vcpkg/buildtrees/detect_compiler/x86-windows-rel/vcpkg-parallel-configure Error code: 1 See logs for more information: C:\vcpkg\buildtrees\detect_compiler\config-x86-windows-rel-CMakeCache.txt.log C:\vcpkg\buildtrees\detect_compiler\config-x86-windows-out.log
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Installer script for CMake, Ninja, and Meson
I thought I would share my custom installer script for the latest GitHub versions of CMake, Ninja, and Meson.
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Building and Running Pidgin and Finch 3
Now that you have your build system all generated you can go ahead and build everything. By default Meson will use Ninja as the build tool. Ninja is similar to Make but much much faster. You can also generate additional build systems but that's outside of the scope of this post.
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Is there any way to configure my project so I can work on it on both Windows and MacOS?
There are also some other tools like https://ninja-build.org/ that you might prefer using instead
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Bitdefender blocked Explorer.exe and Ninja.exe has been quarantined
I got Ninja from https://github.com/ninja-build/ninja, latest release. I'm assuming this is a false positive?
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Just: A Command Runner
Oh excellent, then better (and more portable!) tools are available:
http://pants.build
https://ninja-build.org
https://buck.build
and, if you hate yourself: https://bazel.build