bg2-tweaks-and-tricks
A7-NoEENPCs
bg2-tweaks-and-tricks | A7-NoEENPCs | |
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14 | 6 | |
20 | 26 | |
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8.3 | 5.5 | |
about 2 months ago | about 2 months ago | |
HTML | HTML | |
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bg2-tweaks-and-tricks
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Random: Is there any cheezy goodness with Otiluke's sphere?
Dude I swear If you Love Otilukes Resilient Sphere you need to check out this Mod's ORS component, it literally makes the spell match its description.
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Are there general rules/suggested order for mod installation order?
Tweaks and Tricks - https://github.com/BGforgeNet/bg2-tweaks-and-tricks
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EE Mod Tool Compilation Recommendations
Maybe some enhanced Stronghold stuff? This is more convenience/QOL than an enhancement of the strongholds themselves, but I like the Tweaks and Tricks "improved strongholds," which notifies you when you can/should visit your stronghold and makes messengers more reliable.
- What’s your favorite mod?
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Mod overview: Tweaks, convenience mods, quality of life, and other minor enhancements
Tweaks and Tricks: “trap intuition” makes trap detection a bit smoother. Now you get warnings if you’re near a trap (you know, for those of us who don’t have trap locations memorized). I haven’t tried the familiar changes, so won’t comment on those. The “Improved Strongholds” is a nice convenience addition that reminds you if you have business at your stronghold, and “convenient ammunition,” which adds non-enchanted infinite ranged weaponry, is handy if you don’t want to drag around 100 lbs of throwing axes. The soundset changes, which expand returning NPCs’ soundsets to include BG1 lines as well, are a good addition if you’re sick of hearing the same battle cry again and again. Other tweaks close the infinite-money fence loophole, improve Protection from Evil to protect from mind control attacks (eg, vampire gaze), add more bags (gem, ammo, etc) from the beginning, and give the option to buff Melicamp in order to increase his odds of survival. Very useful overall.
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Just finished Durlag’s Tower, what did you find most challenging on your first play through?
The Tweaks and Tricks mod has a component to reduce/nullify the detection delay, if it bothers you that much (or if like me ain't nobody got time to deal with dat). That said, I think it kinda fits for such a CURSED place that some traps could slip by.
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Please Help me make an Override Mod Folder for my Android Device.
Familiar and Improved Traps from here
- Looking for games where your character becomes canonically OP
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Which adventure do you find to be a slog? [spoilers inside]
It's a component in BG2 Tweaks and Tricks mod, found here: https://github.com/BGforgeNet/bg2-tweaks-and-tricks
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Tweaks and Tricks v8.11
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A7-NoEENPCs
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A Big Fan of the Enhanced Editions, but...
Here
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Why did they make Neera so painstakingly annoying?
The Convenient EE NPCs mod lets you choose which ones to disable on a case by case basis - or to shut them up so they can't initiate dialogue with you.
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Mod overview: Tweaks, convenience mods, quality of life, and other minor enhancements
Convenient EE NPCs: allows you to remove or render passive the EE NPCs (preventing them from initiating dialogue), or to change their classes or portraits. If you choose to disable all of them, you can also choose to add NPC items to stores if you don’t want to miss out on gear.
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Do you have a game you are cursed to always come back to?
Worth noting that if you don't like the EE companions, it's trivially easy to mod them out. I spent enough time with them to confirm that they weren't for me, so now I get the advantages of the EEs without the downsides.
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Trying to find what bugged my BG1:EE run (Chapter 4 wouldn't trigger)
My game is v2.6.6.0 from GOG with the following mods: - Convenient Enhanced Edition NPCs (A7-ConvenientEENPCs) - The Tweaks Anthology (cdtweaks) - https://github.com/r-e-d/LeUI-SoD[(LeUI-SoD)](https://github.com/r-e-d/LeUI-SoD) - Rogue Rebalancing (rr)
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Playing Baldur’s Gate for the first time!
I HIGHLY recommend installing this mod and removing all of the EE NPCs, at least for your first plathrough.
What are some alternatives?
EET - Baldur's Gate: Enhanced Edition Trilogy (EET) is a modification for Baldur's Gate II: Enhanced Edition that merges whole saga into one game and provides continuity between the events of Baldur's Gate, Tales of the Sword Coast, Shadows of Amn, Throne of Bhaal and Siege of Dragonspear expansion (also for both Black Pits adventures). The name of this this modification probably rings a bell to those who have been following IE modding scene, thanks to the classic mod that inspired this project, called Baldur's Gate Trilogy (BGT), developed by Bardez and Ascension64. While EET remains mostly faithful to the premise of the BGT, it shouldn't be considered a direct continuation of that project. In fact both mods share little to no common code and took different design decisions in many aspects.
HQ-SoundClips-BG2EE - Restores high quality sound files for extended BG2EE content which were lost since game patch v1.3.
Tweaks-Anthology - The Tweaks Anthology is a WeiDU compilation of nearly 200 components of cosmetic changes, house rules, and other tweaks. Some of these were fan requests, others are needed changes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install.
RandomGraionTweaks - Various tweaks presented by Graion Dilach for games on the Infinity Engine.
Faiths_and_Powers - Faiths and Powers mod
aTweaks - PnP tweakpack for BG and BG2
Jimfix - A small collection of tweaks and fixes for BG2
EET_Tweaks - A mod for Infinity Engine games
A7-HiddenGameplayOptions - A mod that makes a number of useful options directly accessible within Enhanced Edition games.
VScode-BGforge-MLS - BGforge MultiLanguage server
Scales_of_Balance - a tweak mod and kit pack for BG2/TOB, BGEE, BG2EE, and IWDEE