-
Atweaks: nominally bringing the game more in line with P&P rules. As I am not tacticool enough for most of those components (read: the revised mephits kicked my ass in Chateau Irenicus), the components that I tend to use are:
-
InfluxDB
Purpose built for real-time analytics at any scale. InfluxDB Platform is powered by columnar analytics, optimized for cost-efficient storage, and built with open data standards.
-
Convenient EE NPCs: allows you to remove or render passive the EE NPCs (preventing them from initiating dialogue), or to change their classes or portraits. If you choose to disable all of them, you can also choose to add NPC items to stores if you don’t want to miss out on gear.
-
EET Tweaks: despite the name, compatible with non-EET games as well. Its XP caps and XP reductions (for quests, killing monsters, and lockpicking/spell-learning) are useful if you’re running a lot of quest mods: as overleveling can kill any semblance of challenge, reducing XP gain to something more sensible makes for a better experience. Also features “consistent NPC appearance” options for those appearing in more than one game (including for cameo NPCs). Components that some may consider slightly cheesy: “PnP spell scroll caster levels,” “disable hostile reaction after charm,” “import party items to SoA.” Also offers convenience tweaks such as a key ring and wand case.
-
Hammers: adds a thrown hammer animation, adds thrown hammers (normal and magical) to stores, adds additional magic items (most quite expensive and late-game).
-
HQ-SoundClips-BG2EE
Restores high quality sound files for extended BG2EE content which were lost since game patch v1.3.
High Quality soundclips for BG2EE extended content: higher-quality voice files for EE NPCs and for the Black Pits II campaign.
-
NPC EE: Equivalent in functionality to Level 1 NPCs and SCS’ NPC customization, this mod equips all joinable NPCs with an item which, when activated, allows you to change their class, kit, stats, and/or proficiencies.
-
rr
A mod for BG2: ToB, bringing thieves and bards closer to their PnP counterparts (by FredrikLindgren)
Rogue Rebalancing: I would adore this mod for the Thieving overhaul alone. Suddenly failed pickpocketing no longer turns enemies hostile: now you can talk your way out of it (well, a couple of times) depending on your stats, including lore or reputation. Other components alter thief and bard kits: the swashbuckler uses the fighter THAC0 table when wielding melee weapons, the skald song’s upgrades are moved to slightly lower levels, the [[jester and bard songs are changed]], and the assassin is now limited to non-good alignments. There are also some significant changes made to HLAs, and bards can now cast up to level 8 spells, as per PnP rules. Finally, it improves the Shadow Thieves’ combat abilities, and optionally adds a challenging combat encounter with the Chosen of Cyric.
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
-
refinements
This is a mod for BG2 that alters a number of features, mainly the HLA tables and the armors' mechanics.
Refinements: HLA overhaul, originally with the intent of better differentiating each class’ HLAs. I haven’t touched this in years – if anyone has some up to date comments on how it works and if you’d recommend it, I’ll edit this accordingly.
-
A7-HiddenGameplayOptions
A mod that makes a number of useful options directly accessible within Enhanced Edition games.
Reveal Hidden Gameplay Options: adds options to the in-game menu that otherwise require editing the ini file. Options include: show spell AOE, debug mode, limit cleric/ranger spells, pause during dialogue, improved pathfinding, no cosmetic attacks, frame rate slider. For best results, install after Tweaks Anthology.
-
Scales of Balance: A very large mod with potentially far-reaching changes that I have not tested nearly enough to comment on in detail. Includes an armor overhaul, a feat system, major changes to weapon usability, minor tweaks to Icewind Dale items, removal of class-based potion restrictions, overhauls to racial stat bonuses, changes to saving throws, bonus spells for high int/wis/cha, a complete rework of magic resistance, and much more besides. The readme is extremely thorough: read it first to avoid compatibility issues.
-
Skills-and-Abilities
Discontinued This mod is a collection of class, skill, proficiency, and stat updates.
Skills and Abilities: Larger writeup on this coming soom™. Short version: a proficiency overhaul that takes BG1’s weapon groups as its starting point and adds new proficiencies which can better diversify character builds, such as Spellcraft (bonuses for arcane casters), Divine (bonuses for divine casters), and Swiftblade (bonuses while hasted). Other components overhaul Protection from Magical Weapons, change Turn Undead, and allow bards to pick locks and disarm traps (EEex required for these). Optionally changes weapon styles as well, incentivizing approaches other than dual-wielding, and adds HLAs drawn from 3.5E.
-
A7-SkipChateauIrenicus
A mod for BG2, BG2:EE and EET that allows you to skip the opening dungeon without losing potential equipment and items.
Skip Chateau Irenicus: EE equivalent of the old Dungeon-Be-Gone mod. Optionally teleports all recruitable characters to the surface, and is compatible with mod NPCs.
-
subtledoctor’s random tweaks: a wide-ranging collection of tweaks that will generally make your life easier. “Cure Spells Bypass Deflection,” “Tweak Protection from Petrification,” and “Party-friendly Smashing Wave” are particularly handy. Optional changes to False Dawn, Sunray, and Hold/Control Undead allow these spells to bypass Magic Resistance, and the addition of a saving throw vs level drain makes it marginally less annoying. Some of these changes improve spells or items, others nerf them (eg, changing Web’s effect on failed save from Hold to Slow + 0 APR). All components are optional, so look over the readme first. Contains several components designed to affect Spell Revisions or Item Revisions, so install after those (if you use them).
-
Tweaks and Tricks: “trap intuition” makes trap detection a bit smoother. Now you get warnings if you’re near a trap (you know, for those of us who don’t have trap locations memorized). I haven’t tried the familiar changes, so won’t comment on those. The “Improved Strongholds” is a nice convenience addition that reminds you if you have business at your stronghold, and “convenient ammunition,” which adds non-enchanted infinite ranged weaponry, is handy if you don’t want to drag around 100 lbs of throwing axes. The soundset changes, which expand returning NPCs’ soundsets to include BG1 lines as well, are a good addition if you’re sick of hearing the same battle cry again and again. Other tweaks close the infinite-money fence loophole, improve Protection from Evil to protect from mind control attacks (eg, vampire gaze), add more bags (gem, ammo, etc) from the beginning, and give the option to buff Melicamp in order to increase his odds of survival. Very useful overall.
-
RandomGraionTweaks
Discontinued Various tweaks presented by Graion Dilach for games on the Infinity Engine.
Two other, small tweak mods: Random Graion Tweaks and ahungry tweaks.
-
Two other, small tweak mods: Random Graion Tweaks and ahungry tweaks.
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives