bevy_tilemap
miniquad
bevy_tilemap | miniquad | |
---|---|---|
2 | 12 | |
166 | 1,406 | |
- | - | |
2.9 | 7.7 | |
about 2 years ago | 6 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
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bevy_tilemap
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Starting with Bevy, trying to draw the tilemap. Need some help.
Maybe this crate will help get you there? https://github.com/joshuajbouw/bevy_tilemap
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Modern and lightweight 2d graphics engine
I am using bevy for my 2d top down tank shooter. I am using [bevy-tilemap](https://github.com/joshuajbouw/bevy_tilemap) for the map.
miniquad
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OpenGL crates: gl vs glow vs glium
You also have Miniquad which is a very cool minimal graphics project. It has almost zero dependencies (only system ones), and compiles under 2 seconds to give you a window with OpenGL on all platforms including mobile very easily. It has a wrapper graphics API but it doesn't try to be modeled after OpenGL at all (after all it might support Metal in the future), so it's gonna be quite different doing your project in it, but it's still the same kind of low level graphics.
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Please suggest high quality render library
Theirs also https://github.com/asny/three-d or https://github.com/not-fl3/miniquad. Or lower level ones like WGPU or GLOW.
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Is there a way to use piston with wasm?
In that same rust game jam the second most used engine was macroquad, which was used by 3 games, two of which are playable in the browser. Macroquad is a cross-platform game library inspired by raylib. Macroquad is built on top of miniquad. I think macroquad is a bit more approachable than bevy since macroquad doesn't impose an ECS and tries to be minimal with its features so they are available in all of the platforms it targets.
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Rust alternative for PyGame ?
(miniquad is a lower level lib https://github.com/not-fl3/miniquad - both miniquad and good-web-game is built on top of it)
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Tetris Livecoding stream #3: Rendering with SDL2
Nice! Would love to see the same thing done with miniquad though.
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Show HN: Life Simulation Written in Rust
Looks like it won't work out of the box, unfortunately, since {macro,mini}quad doesn't support a custom X11 parent window :-(
But I've opened an issue upstream to track functionality in the renderer that would allow this[1].
[1]: https://github.com/not-fl3/miniquad/issues/250
- Question about rust graphics libraries
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Rust, For GameDev
Single command deploy for both WASM and Android build instructions
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Minimal graphics crate for Rust
Hi, I am using macroquad. There is an issue with `window_reizable` property. In my archlinux, this property doesn't work when set to `false`. Then I saw here that it is used only for windows. If I am correct, could you let me know the reason for this? Thanks
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Modern and lightweight 2d graphics engine
If you want to write your own shaders: miniquad.
What are some alternatives?
macroquad - Cross-platform game engine in Rust.
bevy_retro - Plugin pack for making 2D games with Bevy
rust-sfml - SFML bindings for Rust
bevy - A refreshingly simple data-driven game engine built in Rust
raylib - A simple and easy-to-use library to enjoy videogames programming
BevyRoguelike - Roguelike game using Rust and the Bevy engine
pixels - A tiny hardware-accelerated pixel frame buffer. 🦀
bevy_crossterm - Crossterm plugin for the bevy game engine
vulkano-examples - Examples of using vulkano
template-repo - A quick, CI-enabled Bevy template repository.
ggez - Rust library to create a Good Game Easily