bevy_sokoban
rust-sokoban
bevy_sokoban | rust-sokoban | |
---|---|---|
1 | 3 | |
23 | 142 | |
- | - | |
10.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
Rust | Rust | |
MIT License | MIT License |
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bevy_sokoban
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Sokoban clone written in Rust using ggez
I didn’t take a close look at your project yet, but based on the description, you may be interested in this: https://sokoban.iolivia.me (I also have a version in Bevy: https://github.com/ropewalker/bevy_sokoban).
rust-sokoban
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Sokoban clone written in Rust using ggez
I didn’t take a close look at your project yet, but based on the description, you may be interested in this: https://sokoban.iolivia.me (I also have a version in Bevy: https://github.com/ropewalker/bevy_sokoban).
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Anything C can do Rust can do Better
Rust sokoban - Olivia Ifrim
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[Help] How to make a Sokoban game?
1 is what I ended up implementing in https://github.com/iolivia/rust-sokoban/blob/master/code/rust-sokoban-c04-01/src/systems/input_system.rs, I discarded 2 because then you might need to roll back some moves if you find another box there or a wall etc, and it could look glitchy if you render while you’re in this bad state, and it’s pretty easy to get it wrong really.
What are some alternatives?
ggez - Rust library to create a Good Game Easily
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