bevy_ggrs
stretch
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bevy_ggrs | stretch | |
---|---|---|
3 | 5 | |
275 | 1,968 | |
- | 0.7% | |
8.9 | 0.0 | |
2 months ago | over 1 year ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy_ggrs
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Bevy 0.10: data oriented game engine built in Rust
As of today, I believe multiplayer support is not in the short term roadmap. There are community plugins like bevy_ggrs that could be used for that.
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How can I loop a certain stage multiple times in a schedule?
You could create a custom stage (by implementing the Stage trait) that stores its own schedule and then use schedule.run_once(world) to run all systems in the schedule exactly once. I did this in bevy_ggrs , a bevy plugin for ggrs, a rollback netcode library.
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Bevy 0.6
Regarding rollback networking, there is bevy_ggrs, which I think works really well.
stretch
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A "lawful" framework for styling/formatting UIs?
The most common is flexbox (an attempt to a cross-platform engine at https://github.com/vislyhq/stretch).
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Bevy 0.6
There's a few critical subtasks here: - determine the data flow model we'd like to use for our UI. We'd like to integrate tightly into the ECS, but need to figure out how to reduce the boilerplate and improve reliability around working with hierarchies. - swap our layout library. Our current dependency stretch implements the flexbox algorithm, but is unmaintained and has critical bugs :( The three main options here are to fork flex, move to the new morphorm crate, or write a layout library from scratch - consider rearchitecting our UI to be more flexible and compositional: splitting the massive Style component into several parts and moving to a "UI is a collection of behaviors" paradigm - build out more widgets! - more docs and examples!
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Releasing Dioxus v0.1 - a new Rust GUI toolkit for Web, Desktop, Mobile, SSR, TUI that emphasizes developer experience
That would probably entail integration with bevy, or some other game engine to get the UI drawn. Our TUI crate uses https://github.com/vislyhq/stretch/ to lay out the elements, so I imagine you could use that but just draw with WGPU.
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React Native Team AUA - Thursday Oct. 14, 9am PT
Are there any plans to make yoga fully conformant to the web implementation of flexbox? For example, migrating to use stretch instead?
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Rust GUI Infrastructure
https://github.com/vislyhq/stretch exists, I don’t know how well it would do at all this.
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
kajiya - 💡 Experimental real-time global illumination renderer 🦀
react-native-skia - High-performance React Native Graphics using Skia
rfcs - Suggest changes to Bevy and view accepted designs
react-native-skia - Cross platform React Native solution to draw graphics based on Skia
backroll-rs - A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
morphorm - A UI layout engine written in Rust
metro-minify-esbuild - Use ESBuild to make your React Native code bundle faster.
matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)
yoga - Yoga is an embeddable layout engine targeting web standards.