bevy_ggrs
Bevy plugin for the GGRS P2P rollback networking library. (by gschup)
bevy-kajiya
A plugin to use the kajiya renderer with bevy (by seabassjh)
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bevy_ggrs | bevy-kajiya | |
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3 | 3 | |
275 | 104 | |
- | - | |
8.9 | 0.0 | |
2 months ago | over 1 year ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy_ggrs
Posts with mentions or reviews of bevy_ggrs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-06.
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Bevy 0.10: data oriented game engine built in Rust
As of today, I believe multiplayer support is not in the short term roadmap. There are community plugins like bevy_ggrs that could be used for that.
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How can I loop a certain stage multiple times in a schedule?
You could create a custom stage (by implementing the Stage trait) that stores its own schedule and then use schedule.run_once(world) to run all systems in the schedule exactly once. I did this in bevy_ggrs , a bevy plugin for ggrs, a rollback netcode library.
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Bevy 0.6
Regarding rollback networking, there is bevy_ggrs, which I think works really well.
bevy-kajiya
Posts with mentions or reviews of bevy-kajiya.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-05.
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Raytrace in bevy
Rust-gpu is created by Embark. Embark themselves have kajiya, which has a Bevy implementation: https://github.com/seabassjh/bevy-kajiya
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Bevy 0.6
bevy-kajiya is a working integration with it though, and looks stunning!
What are some alternatives?
When comparing bevy_ggrs and bevy-kajiya you can also consider the following projects:
stretch - High performance flexbox implementation written in rust
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
bevy - A refreshingly simple data-driven game engine built in Rust
kajiya - 💡 Experimental real-time global illumination renderer 🦀
docs.rs - crates.io documentation generator
rfcs - Suggest changes to Bevy and view accepted designs
morphorm - A UI layout engine written in Rust
backroll-rs - A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
bevy-website - The source files for the official Bevy website