bevy_ggrs VS bevy-kajiya

Compare bevy_ggrs vs bevy-kajiya and see what are their differences.

bevy_ggrs

Bevy plugin for the GGRS P2P rollback networking library. (by gschup)

bevy-kajiya

A plugin to use the kajiya renderer with bevy (by seabassjh)
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bevy_ggrs bevy-kajiya
3 3
275 104
- -
8.9 0.0
2 months ago over 1 year ago
Rust Rust
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bevy_ggrs

Posts with mentions or reviews of bevy_ggrs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-06.
  • Bevy 0.10: data oriented game engine built in Rust
    5 projects | /r/gamedev | 6 Mar 2023
    As of today, I believe multiplayer support is not in the short term roadmap. There are community plugins like bevy_ggrs that could be used for that.
  • How can I loop a certain stage multiple times in a schedule?
    1 project | /r/bevy | 5 Aug 2022
    You could create a custom stage (by implementing the Stage trait) that stores its own schedule and then use schedule.run_once(world) to run all systems in the schedule exactly once. I did this in bevy_ggrs , a bevy plugin for ggrs, a rollback netcode library.
  • Bevy 0.6
    24 projects | /r/rust | 8 Jan 2022
    Regarding rollback networking, there is bevy_ggrs, which I think works really well.

bevy-kajiya

Posts with mentions or reviews of bevy-kajiya. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-05.
  • Raytrace in bevy
    2 projects | /r/bevy | 5 Jan 2023
    Rust-gpu is created by Embark. Embark themselves have kajiya, which has a Bevy implementation: https://github.com/seabassjh/bevy-kajiya
  • Bevy 0.6
    24 projects | /r/rust | 8 Jan 2022
    bevy-kajiya is a working integration with it though, and looks stunning!

What are some alternatives?

When comparing bevy_ggrs and bevy-kajiya you can also consider the following projects:

stretch - High performance flexbox implementation written in rust

awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community

bevy - A refreshingly simple data-driven game engine built in Rust

kajiya - 💡 Experimental real-time global illumination renderer 🦀

docs.rs - crates.io documentation generator

rfcs - Suggest changes to Bevy and view accepted designs

morphorm - A UI layout engine written in Rust

backroll-rs - A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

bevy-website - The source files for the official Bevy website