bevy-mouse-tracking
A plugin for effortless mouse tracking in the bevy game engine. (by JoJoJet)
bevy_roguelike
roguelike system implemented using bevy (by tomuxmon)
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bevy-mouse-tracking | bevy_roguelike | |
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1 | 2 | |
26 | 26 | |
- | - | |
2.8 | 0.0 | |
2 months ago | 22 days ago | |
Rust | Rust | |
- | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy-mouse-tracking
Posts with mentions or reviews of bevy-mouse-tracking.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-03.
bevy_roguelike
Posts with mentions or reviews of bevy_roguelike.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-05.
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Looking for someone to code with
I was developing a game with Bevy some time ago. But sadly have no time to contribute to it at this time. It still uses Bevy 0.9. Also, I have started some "thing (tm)" related to XML transformation. If that would be your jazz you could grab something like this and have a stab at it :).
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Why is it so difficult to learn to use Bevy?
Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain 😅). Have fun!
What are some alternatives?
When comparing bevy-mouse-tracking and bevy_roguelike you can also consider the following projects:
Bevy_and_Egui
xml-mut - xml mutation language resembling sql
bevy-parallax - Parallax background plugin for Bevy
Zenith - A space-themed shoot 'em up game.
rust-chess-3d - Learning Rust+Bevy using tutorials
Game - A 3D RTS game implemented in Rust.
bevy_async_task - Ergonomic abstractions to async programming in Bevy for all platforms.