baseview
nih-plug
baseview | nih-plug | |
---|---|---|
4 | 30 | |
247 | 1,422 | |
8.9% | - | |
7.8 | 8.3 | |
10 days ago | 5 days ago | |
Rust | Rust | |
Apache License 2.0 | ISC License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
baseview
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OctaSine v0.7.0 released (free and open source FM synth VST plugin for macOS/Windows/Linux) with major improvements
For instance, I ended up contributing a large part of the macOS implementation of https://github.com/RustAudio/baseview for plugin window handling, since nothing filling the need existed (baseview works pretty well now, though.)
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Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.55]
I have been working in Rust for about 4 years, mainly as the developer of aquatic and OctaSine and as a contributor to baseview. I have prior experience in web development using technologies such as actix-web, TypeScript, React, Django and PostgreSQL.
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OctaSine, a FM-based VST2 synthesizer written in Rust
I eventually decided that I wanted a GUI. The Rust GUI situation is not very mature and special considerations required for vst plugin windows complicate the situation further. I discovered baseview at some point. With the mentoring of wrl and others, I was able to contribute code to get it working on macOS.
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xcb-sys: raw bindings to XCB, generated with rust-bindgen
For context, I am working on/contributing to a cross-platform windowing library, and the situation is the same with the Windows and macOS platform APIs. I don't really need or want a safe abstraction over any of these, because what I am working on is the safe abstraction.
nih-plug
- Loudness War Winner
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Write your business logic with Rust, Empowered by Rinf for Native Performance Apps
Super cool. Any experience doing audio/synthesis/DSP work with this in a Flutter app? It would be particularly awesome if this enabled building VST plugins with Flutter and one of the Rust crates for VSTs (like NIH-plug or similar).
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A writeup on my journey so far developing PCMG synthesizer! A couple interesting titbits about my frustrations with WASM target.
Looks nice! Rust really is a perfect fit for real-time audio software. At work we also use cpal for audio output, and has found some bugs as well. In my free time I'm tinkering with CLAP plugins for Bitwig, your app looks quite similar to Bitwig Grid which I like a lot. Maybe providing it as a plugin would be a future option.
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Get Started Making Music
I don't think Max4Live is not a good choice for building audio plugins. It's a weird platform that was designed for 'institutionalized academic music,' as I once read someone describe it. It's difficult to program in and not efficient. None of my favorite music software is made with it. It's also quite buggy, in my experience. For doing some basic extensions to Ableton Live specifically, beyond what VST allows access to, it's OK, since it's the only official way to do so.
If you want to just dive into DSP using wires and boxes, with some additional code sprinkled in, SynthEdit or Reaktor Core are faster, more fun, and produce better results. If you don't mind C++, check out iPlug from REAPER's WDL codebase: https://www.cockos.com/wdl/ — there are some forks of it.
There's also JUCE. You'll find some people complain about it and some people regret using it, despite it being relatively popular.
There are some Rust things for doing VST (and AU) development. Here's one that I've seen a few things made with: https://github.com/robbert-vdh/nih-plug/tree/master I wouldn't worry too much about the differences between C++ and Rust in this world. Audio software tends to be buggy, so the bar for being considered 'good enough' is pretty low.
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DSP and Audio plugins.
There’s nih-plug for VST and CLAP plugins
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Chromatic - instrument tuner by nate-xyz.
As it's written in Rust, perhaps it could be implemented as a CLAP plugin. This is a nice framework I've been playing with https://github.com/robbert-vdh/nih-plug/
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What do you think is the next major direction for Rust adoption?
The potential is both in terms of moving away from proprietary corporate-controlled standards (but also still providing shared wrappers to support those "legacy" :) audio plugin formats) and supporting Rust as a first class development language (via e.g. https://github.com/robbert-vdh/nih-plug).
- Ask HN: Any sound-related project suggestions for learning Rust?
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Seeking: Non GPL - VST3 basic API support
Yep, Steinberg licensing sucks. I suggest you use nih-plug, it has a much nicer Rust API and supports generating both VST3 and CLAP plugins from your code. I'm only targetting CLAP nowadays, but unfortunately not many DAW's support it.
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Is there a common project for VST:s in Rust?
Your best bet is probably nih-plug.
What are some alternatives?
lazy-regex - lazy static regular expressions checked at compile time
augmented-audio - Rust - Augmented Audio Libraries
vst-rs - VST 2.4 API implementation in rust. Create plugins or hosts. Previously rust-vst on the RustDSP group.
vst3-rs - Easy to use VST3 library for Rust
bacon - background rust code check
cargo-limit - Productivity improvements for Rust ecosystem: warnings are skipped until errors are fixed, LSP-independent Neovim integration, etc.
OctaSine - Frequency modulation synthesizer plugin (VST2, CLAP). Runs on macOS, Windows and Linux.
vst3-sys - Raw Bindings to the VST3 API
darkfi - Anonymous. Uncensored. Sovereign.
loopers - Loopers is graphical live looper, written in Rust, designed for ease of use and rock-solid stability
duplicate - Easy code duplicate with substitution for Rust
kakoune-lsp - Kakoune Language Server Protocol Client