Rough (Swift) VS GraphLayout

Compare Rough (Swift) vs GraphLayout and see what are their differences.

Rough (Swift)

Rough lets you draw in a sketchy, hand-drawn-like, style. (by bakhtiyork)

GraphLayout

GraphLayout - iOS UI controls to visualize graphs. Powered by Graphviz (by bakhtiyork)
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Rough (Swift) GraphLayout
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98 100
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0.0 0.0
about 6 years ago about 6 years ago
Swift C
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Rough (Swift)

Posts with mentions or reviews of Rough (Swift). We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Rough (Swift) yet.
Tracking mentions began in Dec 2020.

GraphLayout

Posts with mentions or reviews of GraphLayout. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning GraphLayout yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing Rough (Swift) and GraphLayout you can also consider the following projects:

SVGKit - Display and interact with SVG Images on iOS / OS X, using native rendering (CoreAnimation)

Snowflake - ❄️ SVG in Swift

fancyGradient - Powerful animated gradientView in swift 🌈

jot - An iOS framework for easily adding drawings and text to images.

YYAsyncLayer - iOS utility classes for asynchronous rendering and display.

MPWDrawingContext - An Objective-C wrapper for CoreGraphics CGContext

HxSTLParser - Basic STL loader for SceneKit

ProcessingKit - Visual designing library for iOS & OSX

PKCoreTechniques - The code for my CoreGraphics+CoreAnimation talk, held during the 2012 iOS Game Design Seminar at the Technical University Munich.

InkKit - Drawing and Geometry made easy on iOS - now in Swift 3.0