Rough (Swift) VS YYAsyncLayer

Compare Rough (Swift) vs YYAsyncLayer and see what are their differences.

Rough (Swift)

Rough lets you draw in a sketchy, hand-drawn-like, style. (by bakhtiyork)

YYAsyncLayer

iOS utility classes for asynchronous rendering and display. (by ibireme)
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Rough (Swift) YYAsyncLayer
0 0
98 679
- -
0.0 0.0
almost 6 years ago about 4 years ago
Swift Objective-C
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Rough (Swift)

Posts with mentions or reviews of Rough (Swift). We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Rough (Swift) yet.
Tracking mentions began in Dec 2020.

YYAsyncLayer

Posts with mentions or reviews of YYAsyncLayer. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning YYAsyncLayer yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing Rough (Swift) and YYAsyncLayer you can also consider the following projects:

SwiftSVG - A simple, performant, and lightweight SVG parser

Snowflake - ❄️ SVG in Swift

DePict - A simple, declarative, functional drawing framework, in Swift!

InkKit - Drawing and Geometry made easy on iOS - now in Swift 3.0

SVGKit - Display and interact with SVG Images on iOS / OS X, using native rendering (CoreAnimation)

NXDrawKit - NXDrawKit is a simple and easy but useful drawing kit for iPhone

MPWDrawingContext - An Objective-C wrapper for CoreGraphics CGContext

HxSTLParser - Basic STL loader for SceneKit

PKCoreTechniques - The code for my CoreGraphics+CoreAnimation talk, held during the 2012 iOS Game Design Seminar at the Technical University Munich.

ProcessingKit - Visual designing library for iOS & OSX

fancyGradient - Powerful animated gradientView in swift 🌈