GraphLayout VS Snowflake

Compare GraphLayout vs Snowflake and see what are their differences.

GraphLayout

GraphLayout - iOS UI controls to visualize graphs. Powered by Graphviz (by bakhtiyork)
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GraphLayout Snowflake
- 1
100 956
- -
0.0 3.4
about 6 years ago 5 months ago
C Swift
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GraphLayout

Posts with mentions or reviews of GraphLayout. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning GraphLayout yet.
Tracking mentions began in Dec 2020.

Snowflake

Posts with mentions or reviews of Snowflake. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-28.

What are some alternatives?

When comparing GraphLayout and Snowflake you can also consider the following projects:

jot - An iOS framework for easily adding drawings and text to images.

SwiftSVG - A simple, performant, and lightweight SVG parser

MPWDrawingContext - An Objective-C wrapper for CoreGraphics CGContext

SVGKit - Display and interact with SVG Images on iOS / OS X, using native rendering (CoreAnimation)

HxSTLParser - Basic STL loader for SceneKit

InkKit - Drawing and Geometry made easy on iOS - now in Swift 3.0

ProcessingKit - Visual designing library for iOS & OSX

DePict - A simple, declarative, functional drawing framework, in Swift!

Graphicz - Light-weight, operator-overloading-free complements to CoreGraphics!

YYAsyncLayer - iOS utility classes for asynchronous rendering and display.