Snowflake VS SVGKit

Compare Snowflake vs SVGKit and see what are their differences.


Display and interact with SVG Images on iOS / OS X, using native rendering (CoreAnimation) (by SVGKit)
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Snowflake SVGKit
1 0
944 4,208
- 0.4%
0.0 4.1
almost 2 years ago about 2 months ago
Swift Objective-C
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of Snowflake. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-28.


Posts with mentions or reviews of SVGKit. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning SVGKit yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing Snowflake and SVGKit you can also consider the following projects:

SwiftSVG - A simple, performant, and lightweight SVG parser

NXDrawKit - NXDrawKit is a simple and easy but useful drawing kit for iPhone

InkKit - Drawing and Geometry made easy on iOS - now in Swift 3.0

jot - An iOS framework for easily adding drawings and text to images.

YYAsyncLayer - iOS utility classes for asynchronous rendering and display.

Graphicz - Light-weight, operator-overloading-free complements to CoreGraphics!

DePict - A simple, declarative, functional drawing framework, in Swift!

GraphLayout - GraphLayout - iOS UI controls to visualize graphs. Powered by Graphviz

Drawsana - An open source library that lets your users draw on things - mark up images with text, shapes, etc.

PKCoreTechniques - The code for my CoreGraphics+CoreAnimation talk, held during the 2012 iOS Game Design Seminar at the Technical University Munich.