bad_actor_poc VS Elm

Compare bad_actor_poc vs Elm and see what are their differences.

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bad_actor_poc Elm
12 198
322 7,447
- 0.6%
0.0 5.4
almost 3 years ago about 2 months ago
Rust Haskell
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bad_actor_poc

Posts with mentions or reviews of bad_actor_poc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-06.

Elm

Posts with mentions or reviews of Elm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-21.

What are some alternatives?

When comparing bad_actor_poc and Elm you can also consider the following projects:

language - Design of the Dart language

rescript-compiler - The compiler for ReScript.

carnet - A Tool for Sandboxing Cargo and Buildscripts

haskelm - Haskell to Elm translation using Template Haskell. Contains both a library and executable.

Visual Studio Code - Visual Studio Code

purescript - A strongly-typed language that compiles to JavaScript

macro_prototype - A very basic prototype of macros using build_runner

yew - Rust / Wasm framework for creating reliable and efficient web applications

code-it-later-rs - Filter crumbs you left in comments of code to remind where you were

idris - A Dependently Typed Functional Programming Language

security - Embargoed security issues that will be made public after a fix is made available. Use https://github.com/nim-lang/security/security

reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.