babelfish_extensions
ZQuestClassic
babelfish_extensions | ZQuestClassic | |
---|---|---|
7 | 11 | |
262 | 452 | |
1.9% | 0.4% | |
9.7 | 9.9 | |
7 days ago | 1 day ago | |
TSQL | C++ | |
Apache License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
babelfish_extensions
- Ask HN: What rabbit hole(s) did you dive into recently?
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Transpile Any SQL to PostgreSQL Dialect
[2] https://github.com/babelfish-for-postgresql/babelfish_extens...
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DBeaver β open-source Database client
DBeaver works surprisingly nicely with less popular DBs. I work with Babelfish for PostgreSQL [1], it supports connections with SQL Server client libs. Most GUI client tools (like SSMS) expect "real" SQL Server on the other end of the wire - depend on various system views for DB introspection, so only partially work with Babelfish. Even if client tool is based on JDBC (like SQuirell SQL), it doesn't guarantee that this tool won't use additional SQL Server-specific querues for i trospection. DBeaver is much better at this, I guess it is using JDBC API or DB-neutral INFORMATION_SCHEMA views.
[1] https://babelfishpg.org/
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'We had to educate Oracle about our contract,' CIO says after Big Red audit
Was just about to write that AWS does that, but no, it's only for MS SQL Server: https://babelfishpg.org/, https://docs.aws.amazon.com/AmazonRDS/latest/AuroraUserGuide....
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The problem with SQL servers licensing costs
Migration to Postgres from MS SQL Server doesn't have to be a complete app rewrite. Obviously any .Net components would be a problem, but if it's just a matter of existing clients and T-SQL, there's always Babelfish.
https://babelfishpg.org/
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A Technical Dive into PostgreSQL's replication mechanisms
> moving some data from SQL Server to Postgres
I don't have any first-hand experience with Postgres replication to share, just, when moving DB from MSSQL, Babelfish extensions for Postgres (https://babelfishpg.org/) may be of interest.
- Babelfish for PostgreSQL
ZQuestClassic
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Ask HN: What rabbit hole(s) did you dive into recently?
I've been doing some modernization on an old scripting language used by the game engine I work on [1]. Added a garbage collector, simplified how internal symbols are defined, added a VS code extension with some niceties like syntax highlighting, "Go to Definition", and doc tooltips. Also recently added support for websockets and plan to tackle JSON soon.
https://github.com/ZQuestClassic/ZQuestClassic
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Lessons from Open-Source Game Projects
ZQuest Classic - Engine to play and create games like the original Zelda. C++, OpenGL
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Ask HN: Show me your half baked project
Developing a new website for the open source game engine I work on. Nearly finished with it.
https://zquestclassic.com
It's a Zelda-like game engine with some 1000ish games made in it over 20 years. Used to be called Zelda Classic, but we renamed it this year.
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A forum engine written in Assembly
Thanks, that was a silly oversight. Your comment is appreciated, as it saved an instruction in my game engine's JIT compilation :)
https://github.com/ArmageddonGames/ZQuestClassic/commit/0a78...
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Show HN: Using C++23 <stacktrace> to get proper crash logs in C++ programs
I found Sentry's crash reporting (which uses crashpad) simple enough to configure into an existing CMake build within an afternoon.
Building Sentry/crashpad from source in a few lines of CMake: https://github.com/ArmageddonGames/ZQuestClassic/commit/3471...
And a few lines in the main function: https://github.com/ArmageddonGames/ZQuestClassic/commit/3471...
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Ask HN: Examples of desktop software with 20+ years of longevity?
My hobby is working on a 20+ year game engine. Still occasionally delete DOS-only code in it. https://github.com/ArmageddonGames/ZQuestClassic
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MSVC: The Devourer of Const
```
The `Hero.{x,y}` properties here are a custom fixed precision number class with some implicit conversions to int, which I suspect being relevant to the crash.
[1] https://github.com/ArmageddonGames/ZQuestClassic/blob/e678e9...
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Ccache β a fast C/C++ compiler cache
https://github.com/ArmageddonGames/ZQuestClassic/commit/641d...
Using it locally too, works great on Mac, but on Windows ccache has some problems caching debug builds. IIRC the embedded debug symbols use absolute paths, so the presence of this particular flag (/Z something...) disables cache eligibility.
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An evolution of handhelds. 1989-2022
i love zelda. if interested in custom quests on pc, go to zeldaclassic.com 100s of custom quests
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Nintendo games I have played in my life. Rate my taste.
If you'd like to try custom quests on computer, go to http://zeldaclassic.com
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