awesome-maui
awesome-monogame
awesome-maui | awesome-monogame | |
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2 | 9 | |
202 | 1,104 | |
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4.8 | 0.0 | |
3 months ago | about 1 month ago | |
Creative Commons Zero v1.0 Universal | - |
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awesome-maui
awesome-monogame
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Current state of 2D game code-first frameworks?
XNA re-implementation/extended support seems like a good idea. I'll look into it some more. I also want to share this list of libraries suggested to me for MonoGame support: https://github.com/aloisdeniel/awesome-monogame
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How easy is Monogame for a beginner coming from game engines?
I don't have anything to add to Ignatus other than a GitHub repo filled with resources that can help you out.
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MonoGame and libGDX
awesome-monogame
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Tutorials for Monogame?
Awesome Monogame has a nice list of tutorials
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I spent month implementing a camera, simple ECS, Tiled map integration and rendering - just to find out all of this and more is in the Monogame.Extended
If you want to avoid duplicating work in the future (and also find some awesome libs), checkout Awesome Monogame: https://github.com/aloisdeniel/awesome-monogame.
- Are there any common practices/conventions that I should know about?
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How to learn Monogame??
awesome-monogame/README.md at master ยท aloisdeniel/awesome-monogame
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Game engine for a 2D, top down, rogue like, pixel art game?
Fair warning, base Monogame leaves a lot to you to create yourself. It's technically a framework and not an engine (difference explained here). However, there are several extensions that add specific things you might want.
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Tired of current language but scared to switch (sunken cost fallacy evaluation)
And as for replacing libraries, I obviously don't know what you've got going on, but there are a bunch of extensions to Monogame that add all sorts of stuff. Maybe there's something in the you can use to help you?
What are some alternatives?
ReactiveUI - An advanced, composable, functional reactive model-view-viewmodel framework for all .NET platforms that is inspired by functional reactive programming. ReactiveUI allows you to abstract mutable state away from your user interfaces, express the idea around a feature in one readable place and improve the testability of your application.
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
xamarin-forms-goodlooking-UI - Xamarin.Forms goodlooking UI samples
flux - A fast, lightweight tweening library for Lua
awesome-blazor - Resources for Blazor, a .NET web framework using C#/Razor and HTML that runs in the browser with WebAssembly.
XNAGameStudio - The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples
dotnet-maui-workshop - A full day workshop (.NET MAUI Workshop in a Box) on how to build apps with .NET MAUI for iOS, Android, macOS, and Windows
MonoGame.Extended - Extensions to make MonoGame more awesome
Skater-.NET-Obfuscator - Skater .NET Obfuscator is an obfuscation tool for .NET code protection. It implements all known software protection techniques and obfuscation algorithms.
game-datasets - :video_game: A curated list of awesome game datasets, and tools to artificial intelligence in games
awesome-xamarin - A collection of interesting libraries/tools for Xamarin mobile projects
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.