awesome-love2d
A curated list of amazingly awesome LÖVE libraries, resources and shiny things. (by love2d-community)
nata
Entity management for Lua. (by tesselode)
awesome-love2d | nata | |
---|---|---|
28 | 2 | |
3,037 | 40 | |
1.3% | - | |
5.6 | 10.0 | |
6 days ago | over 3 years ago | |
Lua | ||
Creative Commons Zero v1.0 Universal | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-love2d
Posts with mentions or reviews of awesome-love2d.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-01.
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what should I use to create games in lua? raylib vs love 2d
I tried both and honestly the experience with love is better because it's actually made for lua. There's a vscode extension for love, a ton of lua libraries etc.
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Beginner question: is there any coding standard for documenting Lua functions or tables emulating OOP?
For OOP, look into metatables. I got started with Lua through Love2D and through that I found some OOP modules that are pretty helpful. Here’s a full list of them: https://github.com/love2d-community/awesome-love2d (I’ve been using classic with my projects)
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What are the first game engines/frameworks that come to mind when you hear "code only?"
Such a great Lua gamedev framework! And there's lots of libraries in GitHub. Many collected on awesome-love2d so you don't have to build everything yourself.
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ECS engine in C++ in Lua
love2d is open source and runs on PC and phones. Someone's even ported it to Nintendo3DS/Switch homebrew. nata is the ECS I use, but you can also checkout more libraries on awesome-love2d. I really enjoy using love2d (especially if you enjoy the engine building parts), but one caveat is that major version number bumps will break compatibility. It's usually easy to port and they deprecate functions long in advance. But there's lots of old libraries out there for older versions that won't just work on the latest love2d (like the code for Harvard's CS50 course).
- What are some good libraries for UI and other common needs nowadays?
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Question about game menus and ui
This is example is just the simple version, a state managers can be very powerful, some examples can be found here
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Can one make a Stardew Valley clone with Love2D?
I've used tiny ECS a bit, and I like it a lot. Check out this list
- Love2D vs Solar2D
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How to make apps for mobile?
It depends on what you want to display that will dictate the limitations on how you can adjust to different resolutions. There are probably libraries that can help you with this.
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how would u do this
Once you've done a few tutorials, you can start doing your own thing. Use the LÖVE Wiki (first link) to your advantage. It has the whole love API documented, and you'll probably need to have it open while you work. At this point, you can also look at this GitHub repository for a list of cool libraries that work with LÖVE.
nata
Posts with mentions or reviews of nata.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-02.
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ECS engine in C++ in Lua
You could also consider a pure lua ECS like nata. Writing perf-critical stuff in C++ and everything else in lua with completely separate ECS might not be as terrible as it sounds if they're different domains (all rendering done from C++ but all gameplay in lua). You can probably afford to do more in lua than you expect (it's quite fast and most games are quite small).
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Roblox dev trying to use ECS for an ability system
Try using Nata so you can learn how to use ECS before you learn how to implement them. I use it in love2d projects, but it's just Lua so it should work in Roblox.
What are some alternatives?
When comparing awesome-love2d and nata you can also consider the following projects:
classic - Tiny class module for Lua
flecs-lua - Lua script host for flecs
awesome-playdate - A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
helium
Slab - An immediate mode GUI for the Love2D framework.
love-nuklear - Lightweight immediate mode GUI for LÖVE games
awesome-lua - A curated list of quality Lua packages and resources.
stencyl-engine - Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.
processing - Source code for the Processing Core and Development Environment (PDE)
love - LÖVE is an awesome 2D game framework for Lua.
blog - gamedev blog
gabe
awesome-love2d vs classic
nata vs flecs-lua
awesome-love2d vs awesome-playdate
awesome-love2d vs helium
awesome-love2d vs Slab
awesome-love2d vs love-nuklear
awesome-love2d vs awesome-lua
awesome-love2d vs stencyl-engine
awesome-love2d vs processing
awesome-love2d vs love
awesome-love2d vs blog
awesome-love2d vs gabe