awesome-love2d
love-makelove
awesome-love2d | love-makelove | |
---|---|---|
28 | 4 | |
3,037 | 1 | |
1.3% | - | |
5.6 | 0.0 | |
6 days ago | about 1 year ago | |
Creative Commons Zero v1.0 Universal | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-love2d
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what should I use to create games in lua? raylib vs love 2d
I tried both and honestly the experience with love is better because it's actually made for lua. There's a vscode extension for love, a ton of lua libraries etc.
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Beginner question: is there any coding standard for documenting Lua functions or tables emulating OOP?
For OOP, look into metatables. I got started with Lua through Love2D and through that I found some OOP modules that are pretty helpful. Here’s a full list of them: https://github.com/love2d-community/awesome-love2d (I’ve been using classic with my projects)
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What are the first game engines/frameworks that come to mind when you hear "code only?"
Such a great Lua gamedev framework! And there's lots of libraries in GitHub. Many collected on awesome-love2d so you don't have to build everything yourself.
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ECS engine in C++ in Lua
love2d is open source and runs on PC and phones. Someone's even ported it to Nintendo3DS/Switch homebrew. nata is the ECS I use, but you can also checkout more libraries on awesome-love2d. I really enjoy using love2d (especially if you enjoy the engine building parts), but one caveat is that major version number bumps will break compatibility. It's usually easy to port and they deprecate functions long in advance. But there's lots of old libraries out there for older versions that won't just work on the latest love2d (like the code for Harvard's CS50 course).
- What are some good libraries for UI and other common needs nowadays?
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Question about game menus and ui
This is example is just the simple version, a state managers can be very powerful, some examples can be found here
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Can one make a Stardew Valley clone with Love2D?
I've used tiny ECS a bit, and I like it a lot. Check out this list
- Love2D vs Solar2D
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How to make apps for mobile?
It depends on what you want to display that will dictate the limitations on how you can adjust to different resolutions. There are probably libraries that can help you with this.
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how would u do this
Once you've done a few tutorials, you can start doing your own thing. Use the LÖVE Wiki (first link) to your advantage. It has the whole love API documented, and you'll probably need to have it open while you work. At this point, you can also look at this GitHub repository for a list of cool libraries that work with LÖVE.
love-makelove
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What are the first game engines/frameworks that come to mind when you hear "code only?"
And tools like makelove simplify creating builds. Web builds aren't officially supported, are sometimes hard to debug, but are easy to create with makelove. My makelove fork even automates uploading to itch.
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I built my first "game." Now what?
I found using makelove to create builds was a breeze -- even web builds. I even forked it to add itchio upload.
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I want to run some of my games on a webpage. Any ideas how?
Use makelove to package your build. It makes it trivial to create a working love.js build. Just install python, install makelove, run makelove --target lovejs. My fork even has an option to upload to itch.io.
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Need help understanding how to install/use love.js to make browser/html releases
My fork of makelove even has butler support to upload builds to itchio. I use it on windows, so it should work for you too.
What are some alternatives?
classic - Tiny class module for Lua
emsdk - Emscripten SDK
awesome-playdate - A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
megasource - Megasource is a CMake-buildable collection of all LÖVE dependencies.
helium
love.js - LÖVE ported to the web using Emscripten, updated to the latest Emscripten and LÖVE (v11.4)
Slab - An immediate mode GUI for the Love2D framework.
love-nuklear - Lightweight immediate mode GUI for LÖVE games
awesome-lua - A curated list of quality Lua packages and resources.
stencyl-engine - Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.
processing - Source code for the Processing Core and Development Environment (PDE)
love - LÖVE is an awesome 2D game framework for Lua.