awesome-hpp VS tinyobjloader

Compare awesome-hpp vs tinyobjloader and see what are their differences.

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awesome-hpp tinyobjloader
6 8
3,183 3,153
- 1.4%
6.2 0.0
4 months ago 3 months ago
C++
The Unlicense GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

awesome-hpp

Posts with mentions or reviews of awesome-hpp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-13.

tinyobjloader

Posts with mentions or reviews of tinyobjloader. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-27.
  • Open GL tutor request
    1 project | /r/opengl | 27 May 2023
    Obj file parsing isn't really OpenGL... But you can take a look at this GitHub project: https://github.com/tinyobjloader/tinyobjloader
  • From Blender to OpenGL
    1 project | /r/opengl | 12 Oct 2022
    For the Blender export part, the simplest 3D model format is OBJ. It's a text format that can be read in only ~100 lines of code. You can use Assimp for this. Or you can use something like tinyobjloader: https://github.com/tinyobjloader/tinyobjloader
  • [Part 5] Update of my Vulkan toy renderer: Meshlet cone culling, fast_obj, Vulkan dynamic rendering and many more
    2 projects | /r/vulkan | 27 Aug 2022
    I've replaced tinyobjloader with fast_obj which speeds up model loading process significantly. Here is a good article comparing different obj loaders.
  • Texture UV issue
    1 project | /r/opengl | 16 Dec 2021
    I don't think this is an issue with tinyobjloader but I'm unsure of how to troubleshoot from here. I've been following this tutorial to learn opengl.
  • oof: real-time, full-color console output for C++
    6 projects | /r/programming | 22 Nov 2021
    Exampes I've seen are the stb single header libraries, as well as tinyobjloader. The necessity to do this is usually written in the comments at the top of the header file:
  • How can I get Triangles from OBJ files?
    2 projects | /r/GraphicsProgramming | 3 Jun 2021
    If you´re using tinyobjloader, the documentation here https://github.com/tinyobjloader/tinyobjloader explains how it works. There´s even a triangulate flag.
  • Is there a simple and reliable static object loader out there?
    4 projects | /r/opengl | 13 Apr 2021
    Try Tiny obj loader: https://github.com/tinyobjloader/tinyobjloader
  • Baking Lighting Data and Color Variations to Vertex Colors
    3 projects | /r/mineways | 5 Apr 2021
    Also, it's possible to store a color per vertex, tinyobjloader supports this extended format for OBJ. But, like you say, how many (if any) OBJ loading programs actually support these vertex colors I suspect you can count on one hand (and more likely, zero hands). Blender, for example, does a terrible job even interpreting cutout objects in OBJ files, a common case (see step 9). I doubt they'd ever add per vertex color import support for any file format they read in. But, I'm interested to hear if they do - Blender is (by far, I believe) the main DCC app used with Mineways exports.

What are some alternatives?

When comparing awesome-hpp and tinyobjloader you can also consider the following projects:

mp-units - The quantities and units library for C++

assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

replxx - A readline and libedit replacement that supports UTF-8, syntax highlighting, hints and Windows and is BSD licensed.

rapidobj - A fast, header-only, C++17 library for parsing Wavefront .obj files.

eos - A lightweight 3D Morphable Face Model library in modern C++

stb - stb single-file public domain libraries for C/C++

CXXGraph - Header-Only C++ Library for Graph Representation and Algorithms

oof - Convenient, high-performance RGB color and position control for console output

cppbestpractices - Collaborative Collection of C++ Best Practices. This online resource is part of Jason Turner's collection of C++ Best Practices resources. See README.md for more information.

linenoise - A small self-contained alternative to readline and libedit

3DWorld - 3D Procedural Game Engine Using OpenGL