awesome-hpp
tinyobjloader
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awesome-hpp | tinyobjloader | |
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6 | 8 | |
3,183 | 3,153 | |
- | 1.4% | |
6.2 | 0.0 | |
4 months ago | 3 months ago | |
C++ | ||
The Unlicense | GNU General Public License v3.0 or later |
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awesome-hpp
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Collecting the best C++ practices
awesome-hpp. A curated list of awesome header-only C++ libraries.
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oof: real-time, full-color console output for C++
I sampled ten arbitrary projects from https://github.com/p-ranav/awesome-hpp, and not one of them used this pattern. Maybe it's more common in some circles than others?
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Is C++ Still Worth Learning? Absolutely! Yes Rust And Go Are Awesome. There Is Still Work To Be Done In C++
If package managers seem intimidating, try header-only libraries that require no compilation or configuration.
- A curated list of header-only C++ libraries
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Why is it preferred to declare functions in header files but not define them?
That doesn't mean there aren't any header-only libraries. Usually small libraries implement everything in a header file. Checkout this GitHub link. With such header-only-libraries, all you have to do is include the header, write code which uses them, compile and you are done. This also doesn't involve the headache of setting up complicated build systems.
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CXXGraph Library
awesome-hpp
tinyobjloader
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Open GL tutor request
Obj file parsing isn't really OpenGL... But you can take a look at this GitHub project: https://github.com/tinyobjloader/tinyobjloader
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From Blender to OpenGL
For the Blender export part, the simplest 3D model format is OBJ. It's a text format that can be read in only ~100 lines of code. You can use Assimp for this. Or you can use something like tinyobjloader: https://github.com/tinyobjloader/tinyobjloader
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[Part 5] Update of my Vulkan toy renderer: Meshlet cone culling, fast_obj, Vulkan dynamic rendering and many more
I've replaced tinyobjloader with fast_obj which speeds up model loading process significantly. Here is a good article comparing different obj loaders.
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Texture UV issue
I don't think this is an issue with tinyobjloader but I'm unsure of how to troubleshoot from here. I've been following this tutorial to learn opengl.
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oof: real-time, full-color console output for C++
Exampes I've seen are the stb single header libraries, as well as tinyobjloader. The necessity to do this is usually written in the comments at the top of the header file:
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How can I get Triangles from OBJ files?
If you´re using tinyobjloader, the documentation here https://github.com/tinyobjloader/tinyobjloader explains how it works. There´s even a triangulate flag.
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Is there a simple and reliable static object loader out there?
Try Tiny obj loader: https://github.com/tinyobjloader/tinyobjloader
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Baking Lighting Data and Color Variations to Vertex Colors
Also, it's possible to store a color per vertex, tinyobjloader supports this extended format for OBJ. But, like you say, how many (if any) OBJ loading programs actually support these vertex colors I suspect you can count on one hand (and more likely, zero hands). Blender, for example, does a terrible job even interpreting cutout objects in OBJ files, a common case (see step 9). I doubt they'd ever add per vertex color import support for any file format they read in. But, I'm interested to hear if they do - Blender is (by far, I believe) the main DCC app used with Mineways exports.
What are some alternatives?
mp-units - The quantities and units library for C++
assimp - The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
replxx - A readline and libedit replacement that supports UTF-8, syntax highlighting, hints and Windows and is BSD licensed.
rapidobj - A fast, header-only, C++17 library for parsing Wavefront .obj files.
eos - A lightweight 3D Morphable Face Model library in modern C++
stb - stb single-file public domain libraries for C/C++
CXXGraph - Header-Only C++ Library for Graph Representation and Algorithms
oof - Convenient, high-performance RGB color and position control for console output
cppbestpractices - Collaborative Collection of C++ Best Practices. This online resource is part of Jason Turner's collection of C++ Best Practices resources. See README.md for more information.
linenoise - A small self-contained alternative to readline and libedit
3DWorld - 3D Procedural Game Engine Using OpenGL