awesome-gbadev
pokeemerald
awesome-gbadev | pokeemerald | |
---|---|---|
25 | 90 | |
922 | 2,033 | |
4.0% | 2.2% | |
5.5 | 8.5 | |
3 months ago | 14 days ago | |
C | ||
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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awesome-gbadev
- Game Boy Advance Development
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We launched our game today! There's a digital and physical release. Link to the free demo in the comments.
If you are GBAdev curious, join us on the GBAdev Discord.. It's a great community of nice people of all dev levels who love the GBA.
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I asked my partner today why he thought he was able to finish our game but not any of the other games he worked on solo.
There are lots of forums online. The GBAdev Discord has a matchmaking channel to help people build teams.
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We're doing a physical release of our game.
Thank you! We've got some stuff on how we made the game in the GBAdev forum. My partner has info on the sound engine and assembler he built for the game on his site.. It's all open source. Feel free to dm me questions here or join us on the GBAdev Discord. We want to help grow the retro community so don't hesitate to reach out.
- Is there a tutorial on how to create own GBA Cartridges ?
- Ciao, sono Kenobit! Lavoro con i videogiochi da una vita (giornalista/traduttore/musicista/streamer) e sto organizzando ZONA WARPA, la festa del videogioco ribelle e itinerante. Riprendiamoci i videogiochi! AMA!
- Development Resources for Game Boy Advance
- Game Boy Advance development resources
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How difficult is it to make a game for a gameboy advance
An amazing resource to learn about the GBA is TONC. At the start I read it many times to wrap my head around the hardware, and I still consult it often when I forget stuff. Also here you can find (probably) all the tools worth using. Make sure to join the gbadev discord too, people there are extremely helpful!
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GBA development resources
gbadev.net has a lot of resources, and their discord server has even more
pokeemerald
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[Gen 3] Using RNG manipulation and the Dewford Trend to Determine Feebas Tiles and Secret ID
When you start a new game, the game generates the Dewford phrases (and Feebas tile seeds) from EasyChat words by making some calls to RNG, shown here in InitDewfordTrend and SeedTrendRng. To summarize (assume H16 is the upper 16 bits of the RNG seed on that advancement): It makes a call on Advance x to determine the first word, always pulled from CONDITIONS (H16 % 69) It calls RNG on Advance x+1 to determine whether the second word is from LIFESTYLE or HOBBIES (H16 & 1, LIFESTYLE if it's 1, HOBBIES if it's 0) Then it calls RNG on Advance x+2 to determine what that word will be (H16 % 45 for LIFESTYLE, H16 % 54 for HOBBIES) It calls RNG on Advance x+3 to determine whether the trendiness is increasing or decreasing (not important for this, but it's H16 & 1) It calls RNG on advance x+4 to try setting the maximum trendiness If this value is greater than 50, it calls RNG again (on advance x+5) to try setting the max trendiness. If this value is greater than 80, it calls RNG a third time (on advance x+6) to set the max trendiness (each of these calls are H16 % 98) Once it has the max trendiness (takes the result from above and adds 30, giving a max value of 127), it calls RNG to set the current trendiness (the value itself isn't really important for our purpose, but it's (H16 % (max trendiness value+1)) +30, where the max trendiness value is the value before adding 30. This value also has a max of 127) Finally, it calls RNG to set the associated Feebas seed (H16)
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[pokeemerald] Getting this into the game's over world (and colored correctly) was a bit more work than I initially expected but good learning, now for the other two.
it's used for working with decompilation projects like pokeemerald
- [pokeemerald] Figured out how to make running a toggle like newer games instead of having to hold B all the time
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PokeClassic: A Pokemon Yellow Remake in Pokemon Emerald.
This is the main one: https://github.com/pret/pokeemerald/wiki/Adding-new-event-object-or-overworld-sprites
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Corruption on PGE & pasting hex data into backups OR Am I being an idiot? More in comments
I strongly recommend you to switch your project to pokeemerald as it's more difficult to get those bugs. Also you'll get some tutorials in its wiki.
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Future updates to EE?
There are several reverse engineering projects out there which perfectly reconstruct 1:1 accurate C code and compile to the exact same bytes given the original compiler. Please see https://github.com/pret/pokeemerald . Of course you lose names and comments but it is not accurate to say no to this question here. It's perfectly possible to construct recompilable matching C code (purely in this narrow case, anyway.), it's just really tedious and a question of permutation through sets of C fast enough to find a matching member.
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Gba development
You could start by looking at the decompositions like https://github.com/pret/pokeemerald and seeing what resources they have, but it’s gonna require coding and it’s not as drag and drop.
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Pokémon Ruby/Sapphire, Pokémon FireRed/LeafGreen and Pokémon Emerald.
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What is and isn't possible with Emerald ROM hacks?
I don't know about any sort of translation, but if you're trying to do something specific, you generally try to think of a place in the vanilla game that already does it and check out its script file to see how it works. You can see all the event functions (or macros as they're called in the files) here: https://github.com/pret/pokeemerald/blob/master/asm/macros/event.inc
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TIL that all of undertale’s dialogue is handled in one spaghetti code massive switch statement that takes thousands of lines
With enough dedicated people it doesn't have to be, https://github.com/pret/pokeemerald
What are some alternatives?
awesome-cpp - A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
pokeemerald-expansion - Feature branches for the pokeemerald decompilation. See the wiki for more info.
awesome-falsehood - 😱 Falsehoods Programmers Believe in
Complete-Fire-Red-Upgrade - A complete upgrade for FireRed, including an upgraded Battle Engine.
gba-link-connection - 🔗 A set of Game Boy Advance (GBA) C++ libraries to interact with the Serial Port. Its main purpose is providing multiplayer support to homebrew games.
pokefirered - Decompilation of Pokémon FireRed/LeafGreen
rpp-backup - This repo is for Red++ v3, which is the latest playable version. The repo for v4 is not in a playable state at the moment, but dev will be resuming soon.
universal-pokemon-randomizer - Public repository of source code for the Universal Pokemon Randomizer
Bulletproof-Front-End-Resource-List - All the resources you will need to learn and become a professional Front-End Developer!
poryscript - High-level scripting language for gen 3 pokemon decompilation projects
GBA-video - A bunch of tomfoolery with game boy advance roms.
Trainer-Editor - A trainer editor for the 3rd generation Pokémon games.