awesome-avalonia VS steamtinkerlaunch

Compare awesome-avalonia vs steamtinkerlaunch and see what are their differences.

awesome-avalonia

A collection of interesting libraries and tools for Avalonia project. (by AvaloniaCommunity)
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awesome-avalonia steamtinkerlaunch
6 95
1,786 1,930
7.9% -
7.7 9.2
7 days ago 7 days ago
Shell
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

awesome-avalonia

Posts with mentions or reviews of awesome-avalonia. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-03.
  • AvaloniaUI: Create Multi-Platform Apps with .NET
    13 projects | news.ycombinator.com | 3 Feb 2024
    WPF and Xamarin dev here who wrote a new (not ported) codebase on Avalonia.

    - Avalonia has a guide just for people like you and me [1].

    - Avalonia's flavor of XAML has small divergences from WPF that will have you hitting their docs often. There are some nice quality-of-life improvements, for example you can bind a Button click handler directly to a method without ICommand. The major concepts are the same e.g. data binding, dependency properties.

    - Coming from WPF, it's possible you've used MVVM and dependency injection. You'd be going against a strong cultural grain to not use them in Avalonia. But I would be surprised if your WinForms app is architected remotely similarly, so it may be a design challenge extracting coherent ViewModels and properties from the ball of mud that many WinForms apps become.

    - For macOS, read up on notarization [2] and, if you're publishing to the Mac App Store, the review process.

    - I recommend starting with example apps (look in the Showcase) or with the Avalonia template solution which just runs out of the box.

    - The Avalonia team iterates quickly. Expect to upgrade NuGets frequently, and don't get too far behind. There was recently a big jump from version 10 to 11. Good for you for starting after that.

    - Not Avalonia specifically but if you're not used to .NET Core check out #nullable enable. Can't live without it now, but was confusing at first.

    - Be sure to check out all of the official and community libraries [3]. I bet my design big on `ReactiveUI` and it's gone well.

    [1] https://docs.avaloniaui.net/docs/get-started/wpf/

    [2] https://docs.avaloniaui.net/docs/deployment/macOS

    [3] https://github.com/AvaloniaCommunity/awesome-avalonia

  • So Xamarin.Forms is close to end of support, while MAUI is not really production ready, what shall I do?
    4 projects | /r/dotnet | 26 Mar 2023
    I hear you. We’ve a decent datagrid and a load of OSS components that you can find here.
  • Open source project that use avalonia
    1 project | /r/csharp | 7 Feb 2022
    You can see a lot here and, for example, here
  • 🤔 Thoughts on future of MAUI for desktop software? Comparing to WPF + personally weighing up "cross-platform desires" -vs- pragmatic productivity"
    8 projects | /r/dotnet | 12 Sep 2021
    You can find more 3rd party controls here for example : https://github.com/AvaloniaCommunity/awesome-avalonia
  • If you were going to build a cross plat app in 2022 from scratch which would you pick architecturally speaking
    3 projects | /r/dotnet | 10 May 2021
    More about Avalonia production apps here.
  • Modded games are the true last hurdle for Linux gaming
    8 projects | /r/linux_gaming | 8 Apr 2021
    You could use Avalonia. This is xaml crossplatform and will be better supported than wpf. You can get the templates for dotnet new Avalonia. It's xaml, fast templates and there is a designer op github, can't fidn it atm. Some examples

steamtinkerlaunch

Posts with mentions or reviews of steamtinkerlaunch. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-08.
  • FSR as TAA replacement?
    1 project | /r/linux_gaming | 11 Dec 2023
  • Linux - Trade Tool like PoE Lurker?
    2 projects | /r/pathofexile | 8 Dec 2023
    You probably mean SteamTinkerLaunch
  • How to install Hedgemodmanager on Steam Deck as of November 2023 ?
    1 project | /r/linux_gaming | 9 Nov 2023
    I've tried all of the known methods, the one using bottles:https://github.com/thesupersonic16/HedgeModManager/wiki/Running-on-Linux-(Wine), the one using Steamtinkerlaunch: https://github.com/sonic2kk/steamtinkerlaunch/wiki/Hedge-Mod-Manager and the one that used to work but doesn't anymore:https://linuxgamingcentral.com/posts/updated-sonic-frontiers-steam-deck-modding-guide/ The bottles method worked a few weeks ago (although a lot of codes and mods didn't work) but doesn't seem to work anymore, the program doesn't seem to recognize the .yml configuration file provided in the guide anymore, I even tried installing the dependencies manually but the game (Sonic Frontiers) doesn't load the mod loader (the game launches but without mods), perhaps bottles doesn't use .yml files anymore ? The Steamtinkerlaunch method using Proton 7.0 also manages to install hedgemodmanager but once the mod loader is installed the game simply won't launch (I even tried providing mscore.dll but doesn't seem to make a difference). The method detailed on linuxgamingcentral.com used to work but now doesn't anymore, probably because steamtinkerlaunch now also tries to install .net 40 and .net 48. I get an error along the lines of "error, couldn't load mscore.dll to display the correct error message, please reinstall. Net". I'm losing my mind over this. Does anyone of you have hedgemodmanager working on Steam Deck ? If so how did you do it ?
  • How to run an exe file in the game's directory?
    1 project | /r/linux_gaming | 10 Jul 2023
    Or maybe Steam Tinker launch (if using steam): https://github.com/sonic2kk/steamtinkerlaunch
  • SteamTinkerLaunch doesn't show up in Steam's compatibility tool dropdown menu after install
    1 project | /r/linux_gaming | 27 Jun 2023
    This, right? This results in the following error:
  • LiveSplit frozen while running alongside game
    1 project | /r/linux_gaming | 21 Jun 2023
    Hey. I'm currently trying to get LiveSplit to run in the same Proton instance as a game (so I have the autosplitter available). I've managed to get that working by using SteamTinkerLaunch (https://github.com/sonic2kk/steamtinkerlaunch/wiki)
  • Quick Guide for Sonic Generations + Performance Fix + Unleashed Project
    3 projects | /r/SteamDeck | 19 Jun 2023
    Click "Add Version", then install the latest SteamTinkerLaunch
  • Issues in Getting Steam Tinker Launch to Work
    1 project | /r/linux_gaming | 14 Jun 2023
    Make sure to check the wiki on GitHub. It has a page for troubleshooting and the second entry sounds like your problem.
  • (Linux) How to just get everything working
    2 projects | /r/skyrimmods | 5 Jun 2023
    I recently had a nice discussion with the STL dev (steamtinkerlaunch#813). This might give you also a bit of insight.
  • How hard is it to add mods to games in the steam deck?
    1 project | /r/SteamDeck | 31 May 2023
    There's steamtinkerlaunch for vortex/modorganizer there's also protontricks to mess around with each game proton prefix and etc. You'll have to Google these to get a better explanation but these are just the options I know of.

What are some alternatives?

When comparing awesome-avalonia and steamtinkerlaunch you can also consider the following projects:

Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.

modorganizer2-linux-installer - An easy-to-use Mod Organizer 2 installer for Linux

Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology

cheat-engine - Cheat Engine. A development environment focused on modding

managed-midi - [Past project] Cross-platform MIDI processing library for mono and .NET (ALSA, CoreMIDI, Android, WinMM and UWP).

reshade-steam-proton - Easy setup and updating of ReShade on Linux for games using wine or proton.

Jaya - Cross platform file manager application for Windows, Mac and Linux operating systems. (planned mobile support)

protonhax - Run programs inside your game proton's environment.

maui-linux - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.

winetricks - Winetricks is an easy way to work around problems in Wine

avalonia-dotnet-templates - Avalonia Templates for `dotnet new`

net.lutris.Lutris