augmented-audio VS nih-plug

Compare augmented-audio vs nih-plug and see what are their differences.

augmented-audio

Rust - Augmented Audio Libraries (by yamadapc)

nih-plug

Rust VST3 and CLAP plugin framework and plugins - because everything is better when you do it yourself (by robbert-vdh)
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augmented-audio nih-plug
4 30
163 1,378
- -
9.2 8.5
3 months ago 10 days ago
Rust Rust
GNU General Public License v3.0 or later ISC License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

augmented-audio

Posts with mentions or reviews of augmented-audio. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-22.

nih-plug

Posts with mentions or reviews of nih-plug. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-08.
  • Loudness War Winner
    1 project | news.ycombinator.com | 1 Jan 2024
  • Write your business logic with Rust, Empowered by Rinf for Native Performance Apps
    5 projects | /r/FlutterDev | 8 Dec 2023
    Super cool. Any experience doing audio/synthesis/DSP work with this in a Flutter app? It would be particularly awesome if this enabled building VST plugins with Flutter and one of the Rust crates for VSTs (like NIH-plug or similar).
  • A writeup on my journey so far developing PCMG synthesizer! A couple interesting titbits about my frustrations with WASM target.
    1 project | /r/rust | 7 Dec 2023
    Looks nice! Rust really is a perfect fit for real-time audio software. At work we also use cpal for audio output, and has found some bugs as well. In my free time I'm tinkering with CLAP plugins for Bitwig, your app looks quite similar to Bitwig Grid which I like a lot. Maybe providing it as a plugin would be a future option.
  • Get Started Making Music
    5 projects | news.ycombinator.com | 15 May 2023
    I don't think Max4Live is not a good choice for building audio plugins. It's a weird platform that was designed for 'institutionalized academic music,' as I once read someone describe it. It's difficult to program in and not efficient. None of my favorite music software is made with it. It's also quite buggy, in my experience. For doing some basic extensions to Ableton Live specifically, beyond what VST allows access to, it's OK, since it's the only official way to do so.

    If you want to just dive into DSP using wires and boxes, with some additional code sprinkled in, SynthEdit or Reaktor Core are faster, more fun, and produce better results. If you don't mind C++, check out iPlug from REAPER's WDL codebase: https://www.cockos.com/wdl/ — there are some forks of it.

    There's also JUCE. You'll find some people complain about it and some people regret using it, despite it being relatively popular.

    There are some Rust things for doing VST (and AU) development. Here's one that I've seen a few things made with: https://github.com/robbert-vdh/nih-plug/tree/master I wouldn't worry too much about the differences between C++ and Rust in this world. Audio software tends to be buggy, so the bar for being considered 'good enough' is pretty low.

  • DSP and Audio plugins.
    1 project | /r/rust | 4 May 2023
    There’s nih-plug for VST and CLAP plugins
  • Chromatic - instrument tuner by nate-xyz.
    4 projects | /r/linuxaudio | 17 Apr 2023
    As it's written in Rust, perhaps it could be implemented as a CLAP plugin. This is a nice framework I've been playing with https://github.com/robbert-vdh/nih-plug/
  • What do you think is the next major direction for Rust adoption?
    8 projects | /r/rust | 24 Mar 2023
    The potential is both in terms of moving away from proprietary corporate-controlled standards (but also still providing shared wrappers to support those "legacy" :) audio plugin formats) and supporting Rust as a first class development language (via e.g. https://github.com/robbert-vdh/nih-plug).
  • Ask HN: Any sound-related project suggestions for learning Rust?
    5 projects | news.ycombinator.com | 14 Mar 2023
  • Seeking: Non GPL - VST3 basic API support
    2 projects | /r/rust | 10 Mar 2023
    Yep, Steinberg licensing sucks. I suggest you use nih-plug, it has a much nicer Rust API and supports generating both VST3 and CLAP plugins from your code. I'm only targetting CLAP nowadays, but unfortunately not many DAW's support it.
  • Is there a common project for VST:s in Rust?
    1 project | /r/rust | 12 Feb 2023
    Your best bet is probably nih-plug.

What are some alternatives?

When comparing augmented-audio and nih-plug you can also consider the following projects:

yew - Rust / Wasm framework for creating reliable and efficient web applications

vst3-rs - Easy to use VST3 library for Rust

uom - Units of measurement -- type-safe zero-cost dimensional analysis

cargo-limit - Productivity improvements for Rust ecosystem: warnings are skipped until errors are fixed, LSP-independent Neovim integration, etc.

lineiform - A meta-JIT library for Rust interpreters

loopers - Loopers is graphical live looper, written in Rust, designed for ease of use and rock-solid stability

football-simulator - Football simulation engine (like Football Manager) written in pure Rust

vst3-sys - Raw Bindings to the VST3 API

Nova - Implementation of "Ray Tracing in One Weekend": https://raytracing.github.io/books/RayTracingInOneWeekend.html

kakoune-lsp - Kakoune Language Server Protocol Client

OpenAudio - A list of open source VST/audio plugin projects. Please contribute more links or open source your own plugins.

vst-rs - VST 2.4 API implementation in rust. Create plugins or hosts. Previously rust-vst on the RustDSP group.