atom-tabletopsimulator-lua VS SteamKit

Compare atom-tabletopsimulator-lua vs SteamKit and see what are their differences.

atom-tabletopsimulator-lua

Tabletop Simulator scripting package for Atom. (by Berserk-Games)

SteamKit

SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network. (by SteamRE)
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atom-tabletopsimulator-lua SteamKit
7 6
35 2,448
- 1.1%
0.0 8.8
about 1 month ago 11 days ago
CoffeeScript C#
GNU General Public License v3.0 or later GNU Lesser General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

atom-tabletopsimulator-lua

Posts with mentions or reviews of atom-tabletopsimulator-lua. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-21.
  • Dev environment for scripting?
    2 projects | /r/tabletopsimulator | 21 May 2023
    Atom still works, if you follow those install instructions here: https://github.com/Berserk-Games/atom-tabletopsimulator-lua/releases/tag/13.2.0 Basically, you need to install the plugin manually now as the package manager doesn't work anymore.
  • ATOM is dead, its package management is down, how do I install the TTS package?
    1 project | /r/tabletopsimulator | 7 Mar 2023
  • Atom/Lua script newbie
    4 projects | /r/tabletopsimulator | 23 Dec 2022
    However, there are instructions for how to manually install the package now, which you can find here: https://github.com/Berserk-Games/atom-tabletopsimulator-lua/releases/tag/13.2.0 I didn't test that yet as I already have the package, but it sounds a lot simpler than the method you find and doesn't require any Git knowledge are usage of apm.
  • luabundle - Webpack/Rollup for Lua (Library and CLI)
    3 projects | /r/lua | 29 Jul 2021
    It powers the require() functionality in the official Tabletop Simulator IDE https://github.com/Berserk-Games/atom-tabletopsimulator-lua.
  • Building a Personal Website in 2021
    9 projects | news.ycombinator.com | 16 May 2021
    Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.

    Friend: Sounds good. How's it going?

    Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug

    Friend: Oh, neat. So your game is done now?

    Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704

    Friend: Ah. Alright. Can I play it now?

    Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle

    Friend: Sweet.

    Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...

    Friend: I'm sure the community will be thankful.

    Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/

    Friend: Right. You must be done by now.

    Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types

    Friend: Seems unnecessary for a prototype, but sure.

    Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis

    Friend: Right... So how'd the game going then?

    Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator

    Friend: ...

SteamKit

Posts with mentions or reviews of SteamKit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-08.
  • L i a r s
    1 project | /r/DotA2 | 3 Jun 2023
    So I will be making a client-side mod to show mmr changes as in the old client Upcoming data will be stored locally in the cfg folder (per account i.e. cloud synced) Wont know about matches played before adding the mod (valve went scorched earth removing data points from client.dll) But can populate previous history via an external opensource tool based on SteamKit samples
  • Where does steam store game exe file names
    2 projects | /r/Steam | 8 Jan 2023
    Or also you can check this or this github repositories, which emulate steam client (Or any other, there are lots of them)
  • [Question] What is the state of stream bot development?
    4 projects | /r/SteamBot | 29 May 2021
    Depends on what language you're using for JavaScript I think the defacto is anything Doctor McKay makes https://github.com/DoctorMcKay/node-steam-user, https://github.com/DoctorMcKay/node-steam-user etc. If you use python, I'd recommend https://github.com/Gobot1234/steam.py (I'm totally not biased). If you use C# then SteamKit is always a good option. If you use rust then SteamHelper looks interesting although doesn't support too many trading bot features
  • Building a Personal Website in 2021
    9 projects | news.ycombinator.com | 16 May 2021
    Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.

    Friend: Sounds good. How's it going?

    Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug

    Friend: Oh, neat. So your game is done now?

    Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704

    Friend: Ah. Alright. Can I play it now?

    Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle

    Friend: Sweet.

    Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...

    Friend: I'm sure the community will be thankful.

    Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/

    Friend: Right. You must be done by now.

    Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types

    Friend: Seems unnecessary for a prototype, but sure.

    Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis

    Friend: Right... So how'd the game going then?

    Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator

    Friend: ...

  • Tools other than SteamAPI
    2 projects | /r/Steam | 20 Apr 2021
    I don't know any direct resources for learning how the Steam network works, smart people figured it out over many years and lots of reverse engineering. I just know a few programming libraries which you can use to interact with it, the most popular two being Steam-User (JavaScript) and SteamKit2 (.NET).
  • Matches Raw Data
    2 projects | /r/DotA2 | 31 Jan 2021
    It's possible to do it through Steam's internal protocol, you probably want to use SteamKit2 here.

What are some alternatives?

When comparing atom-tabletopsimulator-lua and SteamKit you can also consider the following projects:

luabundle - A library for bundling several Lua files into a single file.

steam.py - An async python wrapper to interact with the Steam API and its CMs

moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.

node-steam-user - Allows interaction with the Steam network via the Steam client protocol

hugo-blox-builder - 😍 EASILY BUILD THE WEBSITE YOU WANT - NO CODE, JUST MARKDOWN BLOCKS! 使用块轻松创建任何类型的网站 - 无需代码。 一个应用程序,没有依赖项,没有 JS

GameTracking-Dota2 - 📥 Game Tracker: Dota 2

moonsharp - Enhanced MoonSharp for improved Tabletop Simulator mod development

GameTracking-CS2 - 📥 Game Tracker: Counter-Strike 2

tts-types - Tabletop Simulator EmmyLua types.

Protobufs - 👑 Automatically tracked Steam, CS:GO, Dota 2, Artifact, Underlords and TF2 protobufs.

IntelliJ-Luanalysis - Type-safe Lua IDE — IntelliJ IDEA plugin