atom-tabletopsimulator-lua
SteamKit
Our great sponsors
atom-tabletopsimulator-lua | SteamKit | |
---|---|---|
7 | 6 | |
35 | 2,448 | |
- | 1.1% | |
0.0 | 8.8 | |
about 1 month ago | 11 days ago | |
CoffeeScript | C# | |
GNU General Public License v3.0 or later | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
atom-tabletopsimulator-lua
-
Dev environment for scripting?
Atom still works, if you follow those install instructions here: https://github.com/Berserk-Games/atom-tabletopsimulator-lua/releases/tag/13.2.0 Basically, you need to install the plugin manually now as the package manager doesn't work anymore.
- ATOM is dead, its package management is down, how do I install the TTS package?
-
Atom/Lua script newbie
However, there are instructions for how to manually install the package now, which you can find here: https://github.com/Berserk-Games/atom-tabletopsimulator-lua/releases/tag/13.2.0 I didn't test that yet as I already have the package, but it sounds a lot simpler than the method you find and doesn't require any Git knowledge are usage of apm.
-
luabundle - Webpack/Rollup for Lua (Library and CLI)
It powers the require() functionality in the official Tabletop Simulator IDE https://github.com/Berserk-Games/atom-tabletopsimulator-lua.
-
Building a Personal Website in 2021
Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.
Friend: Sounds good. How's it going?
Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug
Friend: Oh, neat. So your game is done now?
Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704
Friend: Ah. Alright. Can I play it now?
Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle
Friend: Sweet.
Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...
Friend: I'm sure the community will be thankful.
Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/
Friend: Right. You must be done by now.
Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types
Friend: Seems unnecessary for a prototype, but sure.
Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
Friend: Right... So how'd the game going then?
Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator
Friend: ...
SteamKit
-
L i a r s
So I will be making a client-side mod to show mmr changes as in the old client Upcoming data will be stored locally in the cfg folder (per account i.e. cloud synced) Wont know about matches played before adding the mod (valve went scorched earth removing data points from client.dll) But can populate previous history via an external opensource tool based on SteamKit samples
-
Where does steam store game exe file names
Or also you can check this or this github repositories, which emulate steam client (Or any other, there are lots of them)
-
[Question] What is the state of stream bot development?
Depends on what language you're using for JavaScript I think the defacto is anything Doctor McKay makes https://github.com/DoctorMcKay/node-steam-user, https://github.com/DoctorMcKay/node-steam-user etc. If you use python, I'd recommend https://github.com/Gobot1234/steam.py (I'm totally not biased). If you use C# then SteamKit is always a good option. If you use rust then SteamHelper looks interesting although doesn't support too many trading bot features
-
Building a Personal Website in 2021
Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.
Friend: Sounds good. How's it going?
Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug
Friend: Oh, neat. So your game is done now?
Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704
Friend: Ah. Alright. Can I play it now?
Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle
Friend: Sweet.
Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...
Friend: I'm sure the community will be thankful.
Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/
Friend: Right. You must be done by now.
Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types
Friend: Seems unnecessary for a prototype, but sure.
Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
Friend: Right... So how'd the game going then?
Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator
Friend: ...
-
Tools other than SteamAPI
I don't know any direct resources for learning how the Steam network works, smart people figured it out over many years and lots of reverse engineering. I just know a few programming libraries which you can use to interact with it, the most popular two being Steam-User (JavaScript) and SteamKit2 (.NET).
-
Matches Raw Data
It's possible to do it through Steam's internal protocol, you probably want to use SteamKit2 here.
What are some alternatives?
luabundle - A library for bundling several Lua files into a single file.
steam.py - An async python wrapper to interact with the Steam API and its CMs
moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
node-steam-user - Allows interaction with the Steam network via the Steam client protocol
hugo-blox-builder - 😍 EASILY BUILD THE WEBSITE YOU WANT - NO CODE, JUST MARKDOWN BLOCKS! 使用块轻松创建任何类型的网站 - 无需代码。 一个应用程序,没有依赖项,没有 JS
GameTracking-Dota2 - 📥 Game Tracker: Dota 2
moonsharp - Enhanced MoonSharp for improved Tabletop Simulator mod development
GameTracking-CS2 - 📥 Game Tracker: Counter-Strike 2
tts-types - Tabletop Simulator EmmyLua types.
Protobufs - 👑 Automatically tracked Steam, CS:GO, Dota 2, Artifact, Underlords and TF2 protobufs.
IntelliJ-Luanalysis - Type-safe Lua IDE — IntelliJ IDEA plugin