async_ui
PhysicsExamples2D
async_ui | PhysicsExamples2D | |
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7 | 286 | |
549 | 494 | |
- | 0.4% | |
8.4 | 5.3 | |
about 2 months ago | 5 months ago | |
Rust | C# | |
Mozilla Public License 2.0 | The Unlicense |
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async_ui
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A Proposal for an asynchronous Rust GUI framework
I'm very interested in seeing if using the commonly implemented forms of compiler support for async programming can also be well used for GUI programming. One wishawa[0] is also perusing this approach in Rust but I first came upon this idea from the crank-js[1] authors. It wasn't clear to me why that one never went anywhere. Was it failure with the approach or was React just a good solution in the space? I can say this though, there's something strikingly elegant about those initial samples of using JavaScript generators for components.
[0]: https://github.com/wishawa/async_ui
[1]: https://github.com/bikeshaving/crank
Not OP, but... I'd argue that async style event handling is even more readable then the traditional way of using callbacks. Take a look at this counter example in Async UI (a project I've been working on that's very similar to what OP purposes); my event handlers are all in the same place, and my state (the value variable) is a regular variable; no reactivity primitive needed.
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What is the "idiomatic" approach to events/callbacks?
If you are doing ui events, then you can have a look at wishawa/async_ui.
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Show HN: Async UI: A Rust UI Library Where Everything Is a Future
Only in small examples. This doesn't look that much like SwiftUI to me: https://github.com/wishawa/async_ui/blob/main/examples/web-t...
- Async UI: a Rust UI Library where Everything is a Future
PhysicsExamples2D
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Voronoi, Manhattan, random
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine.
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A Beginner's Guide to Creating Augmented Reality (AR)
Install Unity Hub from Unity's official website.
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My thought on different engines
Sooo. Unity. It's a 3D game engine created by a company of the same name. It was published in 2005 and is one of the most used game engines in the world due to its simplicity, the number of documents, and the easy way to publish games on all platforms.
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Top 10 Mobile App Development Tools: Building Apps Made Easy
Unity is a popular game engine and development platform that is widely used for creating games, as well as augmented reality (AR) and virtual reality (VR) applications. It provides a comprehensive set of tools, libraries, and features that enable developers to build interactive and immersive experiences across various platforms.
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Using 3D to make Cut Scenes for your Visual Novels
Creating 3D Videos: After downloading the desired models, you can import them into 3D software like Unity or Unreal Engine. These platforms allow you to create 3D scenes and animations, which can be exported as video files.
- A Proposal for an asynchronous Rust GUI framework
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Visibility in game development as a 3D Artist?
The next step I need help with is finding the right platform to market myself on. I’ve already been recommended Unity and Yahaha. Any guidance related to these will be appreciated, and if you have experience or recommendations for similar platforms, I'd love to hear your thoughts.
- Do you guys think this programmer is right about dotnet?
- Hi Flutter Devs, I am struggling to make a background for my app that is extremely high fidelity lava lamp bubbles - 3d, viscous, blobby, neon glow-y, lava lamp bubbles.
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I am looking to learn java for android studio for 2d and 3d game development any good tutorials for complete beginners?
Also, if you really want to make a game, you could try learning C# (it's very similar to Java) and use https://unity.com/ (Unity 3D is free if you have less than $100K of revenue/funding within the past 12 months).
What are some alternatives?
Caliburn.Micro - A small, yet powerful framework, designed for building applications across all XAML platforms. Its strong support for MV* patterns will enable you to build your solution quickly, without the need to sacrifice code quality or testability.
svelte-capacitor - Build hybrid mobile apps using Svelte and CapacitorJS with live reloading on Android and iOS!
molecule - Build a StateFlow stream using Jetpack Compose
Godot - Godot Engine – Multi-platform 2D and 3D game engine
crank - The Just JavaScript Framework
VelcroPhysics - High performance 2D collision detection system with realistic physics responses.
MoonZoon - Rust Fullstack Framework
MonoGame - One framework for creating powerful cross-platform games.
composePPT - An experimental UI toolkit for generating PowerPoint presentation files using Compose
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
sqlx - 🧰 The Rust SQL Toolkit. An async, pure Rust SQL crate featuring compile-time checked queries without a DSL. Supports PostgreSQL, MySQL, and SQLite.
twinejs - Twine, a tool for telling interactive, nonlinear stories