asitop
pixels
asitop | pixels | |
---|---|---|
18 | 33 | |
2,919 | 1,688 | |
- | - | |
0.0 | 4.9 | |
17 days ago | 2 months ago | |
Python | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
asitop
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Nvtop: Linux Task Monitor for Nvidia, AMD and Intel GPUs
There’s also asitop https://github.com/tlkh/asitop
- Does anyone know how Bitwig performs with the M series efficiency cores?
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After dreaming of Al Gore's setup for 15 years, finally I got this:
Don't do this on my behalf but if you're ever curious yourself, on some other date, you can use iStat Menu among other utilities or readers to check GPU utilization, thats a lot easier to read than Activity Monitor. If using iStat, go to iStat Menus, click on the CPU/GPU dropdown, then the GPU in the active items bar, and select processor. You'll see a graph and you can just let that sit for a few minutes and average it by eye. I'm on a 4K display and it seems to be averaging about 10% GPU utilization.
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Anyones macbook also run hotter than their gaming laptop. What temp does the cpu start to throttle? Slow speeds
Generally, chips start to throttle around 90 degrees. If you want to know exactly temp, use asitop.
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What's the Powermetrics code for this? I want to track my wattage when charging.
oh dear, my bad, look into ASITOP , i am apparently very confused today for some reason, as i tried to install that apple-silicon-only tool on an intel imac this morning before being basically called an idiot by said terminal 😂
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Does MetalFX utilizes Apple Neural Engine?
I don't have RE:village installed, but if you have game installed you can check it using ASITOP
- How to prevent performance drops affecting my Game Boy emulator when running on M1/M2 Macs?
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Did anyone test the Resident Evil Village on the M1 Ultra??
I'll take a deeper look once https://github.com/tlkh/asitop/pull/44 has been merged.
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Power consumption of 4 video player
I used ASITOP to measure power consumption. but it only supports Apple silicon Mac.
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Dolphin - Metal Backend from tellowkrinkle of PCSX2 fame
Asitop.
pixels
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A minimal working Rust / SDL2 / WASM browser game
https://github.com/parasyte/pixels
That gives you a simple software framebuffer, and it builds as a native app or for the web.
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How do rust gui frameworks avoid rerendering?
On a more recent machine, that same (well, more primitive) app with pixels or softbuffer struggled beyond acceptable. But was definitely poorly written.
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Announcing lavagna v2, a collaborative blackboard made with bevy and WebRTC
I’ve ported the application from being based on pixels crate to the powerful bevy game engine
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placing pixels
Well, it depends on how you use it; writing to an image buffer isn't much less efficient than writing to any normal buffer (in fact, although displaying your scene to a window efficiently is important, your main bottleneck will be the actual ray tracing loop). You may want to read this article for a practical example of using an ImageBuffer to create and draw a texture with Piston. Other window backends you could use, apart from pixels which was already mentioned in another comment, include minifb and Mini GL, though I haven't personally used them.
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Considerations for Power Draw with egui
You can use wgpu instead of opengl as in the pixels example: https://github.com/parasyte/pixels/tree/main/examples/minimal-fltk
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Is Macroquad suitable for making games like Wolfenstein RPG?
It might be possible but with a raycaster you probably want to be able to easily set all pixels and create your own small engine. Something like the pixels crate should fit your purpose: https://github.com/parasyte/pixels
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I love rust, I have a pet peeve with the community
The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
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[WGPU][GLFW][HELP]
Also, if you just want to get-things-done, then https://github.com/parasyte/pixels might be a bit better, to avoid reinventing the wheel.
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How to prevent performance drops affecting my Game Boy emulator when running on M1/M2 Macs?
However, I recently got a new M2 Macbook Air and started noticing some super weird behavior. While playing Pokemon Silver with an unlocked framerate, I'd notice that the game would slow down to below 60FPS, even on a release build. After printing a little debugging info I found the culprit in the rendering logic which was handled by the MiniFB crate. At first I thought switching to a GPU renderer (such as https://github.com/parasyte/pixels) would help, and it... kinda did?
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Simple way to draw a pixel at coordinates
pixels uses wgpu and runs fine.
What are some alternatives?
btop - A monitor of resources
macroquad - Cross-platform game engine in Rust.
bashtop - Linux/OSX/FreeBSD resource monitor
bevy - A refreshingly simple data-driven game engine built in Rust
MonitorControl - 🖥 Control your display's brightness & volume on your Mac as if it was a native Apple Display. Use Apple Keyboard keys or custom shortcuts. Shows the native macOS OSDs.
rust-sfml - SFML bindings for Rust
m1xxx - Unofficial native Mixxx builds for macOS (Apple Silicon/Intel) and Linux
miniquad - Cross platform rendering in Rust
iTerm2 - iTerm2 is a terminal emulator for Mac OS X that does amazing things.
ggez - Rust library to create a Good Game Easily
Proxyman - Modern. Native. Delightful Web Debugging Proxy for macOS, iOS, and Android ⚡️
rust_minifb - Cross platfrom window and framebuffer crate for Rust