aseprite
libarchive
aseprite | libarchive | |
---|---|---|
329 | 33 | |
26,582 | 2,878 | |
1.3% | 2.7% | |
9.6 | 9.1 | |
6 days ago | 6 days ago | |
C++ | C | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
aseprite
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Paint.net
Aseprite is free if you compile it yourself [0], and can still be used for commercial purposes if compiled this way [1]. But I recommend buying it anyway to support the project.
[0]: https://github.com/aseprite/aseprite/
[1]: https://www.aseprite.org/faq/#can-i-sell-graphics-created-wi...
- Backdoor in upstream xz/liblzma leading to SSH server compromise
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Monodraw
Nitpick: Aseprite is source-available, not open source by the Open Source Initiative's definition. From the Aseprite EULA [1]:
> (g) Source code.
> You may only compile and modify the source code of the SOFTWARE PRODUCT for your own personal purpose or to propose a contribution to the SOFTWARE PRODUCT.
The OSI's definition of open source [2] requires distribution of unmodified and modified copies (with the exception of lone, unmodified copies; I read somewhere that writing a hello world program is a workaround):
> 1. Free Redistribution
> The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.
...
> 3. Derived Works
> The license must allow modifications and derived works, and must allow them to be distributed under the same terms as the license of the original software.
"free software" is ambiguous to English speakers/writers, but "open source" is ambiguous in its own way.
[1] https://github.com/aseprite/aseprite/blob/main/EULA.txt
[2] https://opensource.org/osd
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Mindustry: Open-source automation tower defense game
That's not because you didn't know about it that it is a "new trend"
https://github.com/Poussinou/FLOSS-Games-on-Steam
https://store.steampowered.com/curator/38475471-Libre-Open-S...
It's nothing new, and also exist in the tooling side of things
https://store.steampowered.com/app/431730/Aseprite/ - https://github.com/aseprite/aseprite
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Automating sprite packing and flipbook creation in Unreal Engine (Aseprite + TexturePacker + Unreal)
This is specifically targeted for Aseperite users, and also makes use of a great tool called TexturePacker by CodeAndWeb. Andreas from CodeAndWeb always helps me out when I email them, and the software itself is awesome, so I figured I'd give it a boost.
- Monetizing from open source games
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Why is this happening??? Whenever I paste an image into Aseprite the colors change to purple
Are you on macOS? There is a known issue that we've just fixed and released a new version with the fix today as v1.3-rc7 (we're going to publish some release notes in the following days).
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Thirteen Potions Build Log
I'd never used Aseprite before, but it was luckily pretty straightforward to copy and paste and slightly edit the knight into a little spritesheet!
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3D object with animated texture from Blender to Godot -- has anyone gotten this working?
I modeled this simple computer in Blender and used the Pribambase plugin to create an animated texture for it with aseprite. I keyframed the animation in Blender and it works perfectly there.
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Paint on Windows is getting layers and transparency support
One of my favorite "MS Paint" clones is KolourPaint[1]. I've been using it for over a decade (you have to search around to get it on non-linux platforms but I presently have it on MacOS). One of my favorite features is how it handles transparency, where it's just treated like another "color".
If anyone is heavy into pixel art, you may also be interested in Aseprite[2].
[1] http://www.kolourpaint.org/
[2] https://www.aseprite.org/
libarchive
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The XZ attack and timeline
29. October 2021 At this point Jia Tan pops up, and the first thing we see from him is an innocuous patch to the xz repository, and while a lot of people believe he started out trying his luck with another library also known as libarchive, this is not the case, I would bet it’s more of a backup looking at the dates, being that there are a few days in between as shown in this commit.
- Zip entry size unset now honors user requested compression level
- Suspicious libarchive pull request
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Backdoor in upstream xz/liblzma leading to SSH server compromise
Potentially malicious commit by same author on libarchive: https://github.com/libarchive/libarchive/pull/1609
- WinRAR musste shady werden.
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Making Amiga IFF Thumbnails Work in Linux
Full agreement, and with the addition of xpk¹/xfd² as natural extensions to that extensibility too. I see things like xfd supporting xz¹, and I'm simultaneously amazed that it exists and happy that I don't need to do xz {,de}compression on 68k ;)
I guess we have something similar-ish with libarchive⁴, but nobody(including me) has pushed the extra mile to get file dialogs to support random compression and decompression formats.
Beyond OT: I didn't realise how much stuff was still going on at aminet, but I love love LOVE that people are still dropping new car sets for Geoff Crammond's F1GP.
¹ http://aminet.net/package/util/pack/xpk_User
² http://aminet.net/package/util/pack/xfdmaster
³ http://aminet.net/package/util/pack/xfd_lzma.lha
⁴ https://www.libarchive.org/
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WinRAR zero-day exploited since April to hack trading accounts
I don't have a preview channel install handy to check, but apparently they're using libarchive so here's the full list assuming they expose everything it supports:
https://github.com/libarchive/libarchive/wiki/LibarchiveForm...
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Announcing Windows 11 Insider Preview Build 23493 for the Dev Channel
As announced at the Build conference back in May, this build adds native support for reading additional archive file formats using the libarchive open-source project such as
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Poor winrar
LibarchiveFormats · libarchive/libarchive Wiki · GitHub
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Windows 11 getting native support for 7-Zip, RAR, and GZ archives
Seems what they're using is BSD-liscensed: https://github.com/libarchive/libarchive/wiki
What are some alternatives?
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
ZLib - A massively spiffy yet delicately unobtrusive compression library.
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
7z - Because 7-zip source code was in a 7z archive [mirror]
piskel - A simple web-based tool for Spriting and Pixel art.
p7zip - A new p7zip fork with additional codecs and improvements (forked from https://sourceforge.net/projects/sevenzip/ AND https://sourceforge.net/projects/p7zip/).
tiled - Flexible level editor
fpart - Sort files and pack them into partitions
skia-binaries - Prebuilt binaries generated with GitHub Actions that are downloaded by skia-binding's build.rs script.
pixz - Parallel, indexed xz compressor
Chicago95 - A rendition of everyone's favorite 1995 Microsoft operating system for Linux.
Klib - A standalone and lightweight C library