artillery-game
NobleEngine
artillery-game | NobleEngine | |
---|---|---|
1 | 3 | |
13 | 382 | |
- | 5.0% | |
0.0 | 8.5 | |
almost 2 years ago | 18 days ago | |
Lua | Lua | |
- | GNU General Public License v3.0 or later |
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artillery-game
NobleEngine
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Anyone have good restart() code?
If you use the Noble Engine library, you can organize your game code into scenes, which you can restart by transitioning a scene to itself. All your objects and variables are cleared and reset. It's as simple as:
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Iām brand new to this but would like to learn how to code games for Playdate.š”
If you have some coding experience (in any language) I can recommend reading the aforementioned SDK and starting a project template with Noble Engine https://github.com/NobleRobot/NobleEngine
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Itching to get some dev. practice in before Panic's rollout of the SDKs. Which languages, libraries, and/or frameworks would get my feet wet?
Oh sweet, this is great! https://github.com/NobleRobot/NobleEngine
What are some alternatives?
dota2ai - Ranked Matchmaking AI: An improved Dota2 AI based on Valve's default AI. Has more than 3 million subscribers on Steam.
apisix - The Cloud-Native API Gateway
glitterbomb - An easy to use particle system for the Playdate
symphony-of-empires - Symphony of the Empires is a RTS strategy game and map game.
WolfHUD - Payday 2 HUD
xmake-repo - š¦ An official xmake package repository
SNKRX - A replayable arcade shooter where you control a snake of heroes.
BYTEPATH - A replayable arcade shooter with a focus on build theorycrafting.
pdParticles - a Playdate particle system
illumination - A Panels mini-comic
awesome-playdate - A list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)