artemis_CSharp
libtcod-vcpkg-template
artemis_CSharp | libtcod-vcpkg-template | |
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1 | 15 | |
339 | 17 | |
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10.0 | 4.6 | |
over 4 years ago | 6 months ago | |
C# | C++ | |
GNU General Public License v3.0 or later | The Unlicense |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
artemis_CSharp
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Sharing Saturday #472
Yeah, this is an old project of mine and figuring out where something goes wrong has been really difficult. The game is written in C# and I am using a port of the Artemis ECS. I think back when I stared this I was wowed ECS in general which is why I used it so heavily. It gives nice flexible code but can be very brittle if no clear rules are followed.
libtcod-vcpkg-template
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Sharing Saturday #472
It doesn't teach on its own, but the libtcod-vcpkg-template can help with quickly setting up Vcpkg and libtcod in a cross-platform manner. Parts might need to be updated to work with C++20 or later. This template also creates Emscripten builds.
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Cannot get libtcod to compile properly using vcpkg on Fedora Linux
Hello all. I'm trying to get the libtcod example project to compile, but seem to be running into errors at every step. When I compile normally and run the binary, I get the error:
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C++ and libtcod; linker errors
I've just checked, and Visual Studio can build/run the libtcod template. So if you setup a CMakeLists.txt to use Vcpkg then your project should run even without VSCode's CMake Tools plugin.
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Sharing Saturday #422
libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'm working in C++17 and doing the ancient C++ tutorial on RogueBasin. I'm starting from the libtcod C++ template and plan on using the latest libtcod features rather than the older ones taught by that tutorial. My new repository is here.
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C++ libraries for ascii graphics?
Libtcod's Vcpkg template could work for your conditions. The tools it uses are cross-platform, using VSCode as the IDE rather than Visual Studio, but running CMake manually should work also.
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Are there any actual full tutorials for installing libtcod with vcpkg and cmake?
I've made this template project, but I've since modified it so that I can use it to develop libtcod with, so right now it only uses Vcpkg to fetch the dependencies for libtcod and then builds libtcod from a submodule. This template is complete as-is and will compile and run if you follow the instructions.
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Sharing Saturday #409
I've updated the C++ template project to upload build artifacts (listed as automated-builds in any passing workflow.) It also automatically publishes builds as GitHub Releases when you push an annotated tag to the repository. I added one of the libtcod fonts too so that it's clear how to handle data assets in a project.
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Installing libtcod c++ on Linux/Ubuntu
The GitHub releases don't include a Linux binary, you'll have to compile it yourself. The easiest way is to use the template project which is cross-platform.
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Sharing Saturday #388
libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
What are some alternatives?
golem - A roguelike game about modular bodies.
dear-imgui-unity - Unity package for Dear ImGui
mypy - Optional static typing for Python
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
Doryen - Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
RSRevived
SDL2 - build2 packages for SDL2 library
tcod_tutorial_v2
glsp - The GameLisp scripting language
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies