arras_render
LoL
arras_render | LoL | |
---|---|---|
1 | 1 | |
9 | 12 | |
- | - | |
4.9 | 5.2 | |
2 months ago | 15 days ago | |
C++ | Python | |
Apache License 2.0 | Creative Commons Attribution Share Alike 4.0 |
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arras_render
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DreamWorks releases OpenMoonRay source code
Is anybody else intrigued by the mention of multi-machine and cloud rendering via the Arras distributed computation framework.?
Is this something new? The code seems to be included as sub-modules of OMR itself, and all the repos[1][2][3] show recent "Initial Commit" messages, so I'm operating on the assumption that it is. If so, I wonder if this is something that might prove useful in other contexts...
[1]: https://github.com/dreamworksanimation/arras4_core
[2]: https://github.com/dreamworksanimation/arras4_node
[3]: https://github.com/dreamworksanimation/arras_render
LoL
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DreamWorks releases OpenMoonRay source code
Very few people have the skills/knowledge and patience to put their own shaders together themselves by assembling basic nodes into a large and complicated shader tree.
There has been some (feeble) attempts to build standard libraries of Shaders around Blender:
https://github.com/LuxCoreRender/LoL
What are some alternatives?
BlenderUSDHydraAddon - This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra.
arras4_node
openmoonray - MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.