armortools
Graphite
armortools | Graphite | |
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30 | 46 | |
3,061 | 6,903 | |
1.2% | 19.4% | |
9.5 | 9.6 | |
5 days ago | 2 days ago | |
TypeScript | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
armortools
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3D and 2D: Testing out my cross-platform graphics engine
I am glad people are working on it!!
Have you seen Kha by any chance? It has similar goals. I find it quite awesome, but it won't gain mass adoption for a bunch of reasons. https://github.com/Kode/Kha
Someone built an immediate mode renderer on top https://github.com/armory3d/zui, which is utilised by ArmorPaint https://armorpaint.org. I also use Zui for my own bespoke 2D game engine.
I find this tech and tooling really quite amazing (just look at how little source code Zui has) given just how small the ecosystem around it is. I think Kha really illustrates what can be achievable if the lower levels have robust but simple APIs, just exposing the bare minimum as a standard for others to build upon.
For the kind of project I work on (mostly 2d games), I think it would really awesome if your framework also supported low level audio, and a variety of inputs such as keyboard, mice, and gamepads. If it also had decent text rendering support it would basically be my dream library/framework.
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Best practice workflow for importing objects from Blender to Unreal
A lot of people use Substance Painter (or other tools - thinking of trying out Armor Paint at some point) to make the textures separately after making the mesh and UVs in Blender. It's definitely possible to do texturing and so on within Blender as well, but I personally haven't found a good workflow for this yet for producing high-quality results.
- ArmorPaint | 3D PBR Texture Painting
- ArmorPaint and ArmorLab: Open-Source Alternative To Adobe Substance
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ArmorPaint and ArmorLab: open-source alternative to Adobe Substance
This is the first large piece of (GUI) desktop software I've seen written in Haxe. Not that I've seen all software ever of course, just thought it was interesting.
Source: https://github.com/armory3d/armortools
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[Question] Free (or cheap) texture painting program like Procreate but for windows? Basically something that allows for more artistic freedom.
May I suggest Armory Painter (https://armorpaint.org)
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KDE and GNOME seek $100k to turn Flathub into a store for the Linux desktop
One of the best examples of this is Armorpaint an open source texture painting tool.
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Texturing Programs
ArmorPaint - haven't used that one, but it looks promissing
- Armorpaint: Cross-Platform 3D PBR Texture Painting Software
Graphite
- 3D and 2D: Testing out my cross-platform graphics engine
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Canva acquires Affinity, its biggest acquisition, to compete with Adobe
There is also Graphite (https://graphite.rs/) which, unlike Gimp, has a modern architecture and very ambitious goals (Blender for 2D basically).
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Any good beginner open source projects for a guy with a math background?
If you're interested in either computational geometry, layout/packing/constraints, or functional programming language concepts, those are all the math-related concepts that we're currently interacting with for Graphite, a 2D vector graphics editor that's aiming to become the next Blender (but for 2D instead of 3D). If that sounds interesting, I'd love to help get you started if you want to join our Discord and I can explain the math-related work that we need to get done. Cheers!
- Graphite: 2D Raster and Vector Editor
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Things I wish I knew before moving 50K lines of code to React Server Components
Not sure which web-based spreadsheet app you're talking about, because there are many that do use these frameworks. Here's a PS/AI clone built with a Svelte frontend: https://graphite.rs
- Redefining state-of-the-art graphics editing
- Graphite: Open-source raster and vector 2D graphics editor
- Graphite: In-development raster and vector 2D graphics editor that is FOSS
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What’s everyone working on this week (25/2023)?
Wanted to contribute to a good Rust-based project last week, started searching and found a good Reddit thread featuring several great projects. Looked at and found Graphite. I liked the concept though I know almost nothing about graphic design.
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New release for the Rust diffusers crate (Stable Diffusion in Rust + Torch), now with basic ControlNet support!
I'm currently trying to decide on the SD server to deploy with Graphite, both for running locally (with Tauri desktop builds) and for us to host on a server for users.
What are some alternatives?
material-maker - A procedural textures authoring and 3D model painting tool based on the Godot game engine
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Meshroom - 3D Reconstruction Software
Method-Draw - Method Draw, the SVG Editor for Method of Action
mypaint - MyPaint is a simple drawing and painting program that works well with Wacom-style graphics tablets.
GimelStudio - Non-destructive, node based 2D image editor with an API for custom nodes
jspaint - 🎨 Classic MS Paint, REVIVED + ✨Extras
Gimel-Studio - Old repo of the node-based image editor. See https://github.com/GimelStudio/GimelStudio for the next generation of Gimel Studio :rocket:
nixos-configuration - Nix(OS) system and user configurations
bevy - A refreshingly simple data-driven game engine built in Rust
Kha - Ultra-portable, high performance, open source multimedia framework.
burn - Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals. [Moved to: https://github.com/Tracel-AI/burn]