areweguiyet VS Yue

Compare areweguiyet vs Yue and see what are their differences.

areweguiyet

A website built for the Rust community (by areweguiyet)

Yue

A library for creating native cross-platform GUI apps (by yue)
GUI
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areweguiyet Yue
31 8
386 3,328
2.1% 2.6%
8.1 6.8
5 days ago 24 days ago
HTML C++
Apache License 2.0 GNU Lesser General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

areweguiyet

Posts with mentions or reviews of areweguiyet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-04.
  • How to write a QML effect for KWin
    1 project | news.ycombinator.com | 19 Mar 2024
    The organization behind QT (QT Group) has pretty onerous licensing terms.

    My understanding is that it's $3,950 per year just to develop using their libraries on your own computer if you ever in the future intend to commercialize a product using QT. Transitioning from the open source license to the commercial license is something you can do but it's not the happy path and their FAQ seems to indicate that it comes with some sort of penalty.

    https://www.qt.io/pricing

    Something like Slint (Rust based but includes CPP and JS bindings) is not as comprehensive (yet) but it's more modern and the licensing terms are significantly more in line with software industry norms.

    GPUI from Zed is also something to monitor: https://www.gpui.rs/

    Also, in general you can find an extensive list of Rust-based native UI libraries here: https://areweguiyet.com/

  • Rust for Embedded Systems: Current State, Challenges and Open Problems
    4 projects | news.ycombinator.com | 4 Mar 2024
  • The KDE desktop gets an overhaul with Plasma 6
    8 projects | news.ycombinator.com | 29 Feb 2024
    I would suggest that nearly every person on this website is a developer. Both C and C++ let you shoot yourself in the foot quite easily, but at least C++ has RAII.

    If you're referring to Rust, it's just not there yet for anything serious: https://areweguiyet.com/

  • Ask HN: Rust Viable for Data Analytics?
    2 projects | news.ycombinator.com | 1 Feb 2024
    I normally use python to do some quick data analysis, with pandas/polars/pyspark/...

    But I've started to use rust more and more in the last few weeks and really start to like it.

    Does anyone have experience doing data analysis with rust, and would you recommend it over python?

    And are there any resources like https://areweguiyet.com/ but for data analysis?

  • The state of building user interfaces in Rust
    1 project | news.ycombinator.com | 17 Jan 2024
  • On inheritance and why it's good Rust doesn't have it
    5 projects | /r/rust | 8 Dec 2023
    You still haven't said anything about why those existing frameworks don't count. Again, they are used in production and do exactly what a gui framework is supposed to do. Sure they may not have all the features of the frameworks that have existed a decade before rust even existed but the issue is time not rust itself. They very clearly can be used to build complex UI without inheritance. Since you mentioned it, you should probably actually look at it https://areweguiyet.com/ the page clearly says that GUI frameworks do exist in rust.
  • BeeWare Toga v0.4.0 – A Python native, OS native GUI toolkit
    3 projects | news.ycombinator.com | 4 Nov 2023
    The web site https://areweguiyet.com/ has a list of GUI libraries for Rust.

    I haven’t tried any yet as I lack the time, but it can be a good starting point.

    Iced and Slint where interesting when I looked at that, and Slint may be done by former Qt developers.

  • Learn graphics for theoretical gui with rust
    2 projects | /r/rust | 5 Oct 2023
    I also hope that it is consistent with the goals mentioned at https://areweguiyet.com/
  • What crate/library to use for a GUI ?
    1 project | /r/rust | 8 Jul 2023
  • Are We <Thing> Yet?
    2 projects | news.ycombinator.com | 10 Apr 2023

Yue

Posts with mentions or reviews of Yue. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-18.
  • This year in Servo: over 1000 pull requests and beyond
    9 projects | news.ycombinator.com | 18 Dec 2023
  • Yue: A library for creating native cross-platform GUI apps
    1 project | news.ycombinator.com | 29 Jul 2023
  • So you want to write a GUI framework (2021)
    6 projects | news.ycombinator.com | 22 Jun 2023
    For a recent project I chose Yue (https://libyue.com/), a cross-platform native widget GUI toolkit with C++, JavaScript/Node.js, and Lua. I've only used the Lua interface and macOS backend, but it has worked quite well, despite the very steep learning curve. This was also my first desktop GUI app, so I had to learn many implicit concepts that weren't obvious from the otherwise extensive documentation.

    Yue was also the only option that 1) supported macOS, 2) supported Lua, 3) was sufficiently comprehensive to build a non-toy GUI app, 4) and that I could integrate into my (static) build. I couldn't even get the wxWidgets Lua interfaces to compile, and Qt and Fltk had similar stories, whereas reverse-engineering the baroque Yue build (based on Google's internal build systems) was relatively simple. Yue had some sharp edges, but I was able to work around them whilst patiently waiting for patches and fixes upstream.

    Immediate mode interfaces were a non-starter for me. For a non-trivial set of otherwise typical controls and window management you have to implement too much yourself, plus being non-native they not only felt wrong (which admittedly is somewhat subjective; the younger crowd seems to think non-native, immediate mode interfaces look more state-of-the-art), but lacked other interfaces for proper desktop integration, like theme change signaling (i.e. notification that a user switch between light and dark modes in the macOS system settings panel).

    All-in-all I would highly recommend Yue.

  • WxWidgets 3.2.0 Released
    3 projects | news.ycombinator.com | 7 Jul 2022
  • Yue – A library for creating native cross-platform GUI apps
    1 project | news.ycombinator.com | 22 Oct 2021
  • Gtk4 Tutorial
    12 projects | news.ycombinator.com | 20 Oct 2021
    I settled for Yue: https://github.com/yue/yue It's been around for several years. The deciding factor for me was that is has well maintained Lua bindings as part of the core project alongside JavaScript (Node.js) and C++.

    I didn't have much luck with libui (crashes, missing features, etc), and various immediate mode alternatives just require too many dependencies and other work that made integration too painful. Plus, Lua bindings for all these were always stale. In fact, Lua binding quality is pretty poor all around including for GTK, Qt, WxWidgets, and FLTK.

  • Portal Windows for Electron
    1 project | news.ycombinator.com | 26 Aug 2021
    There are many more JavaScript developers than C++ developers.

    Personally I like Yue, a cross-platform native toolkit library: https://github.com/yue/yue But much of project was already using Lua, so Node.js and Electron were never viable solutions.

  • What is your “I don't care if this succeeds” project?
    42 projects | news.ycombinator.com | 1 Feb 2021
    A native GUI library https://github.com/yue/yue.

    It was a disaster when I announced it on Hacker News, and I got numerous harassments from strangers.

    But anyway 2 years since then and I'm still working on it.

What are some alternatives?

When comparing areweguiyet and Yue you can also consider the following projects:

Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]

Vaca - C++ Win32 wrapper to develop GUI apps

bonsai - A library for building dynamic webapps, using Js_of_ocaml

NanoGUI - Minimalistic GUI library for OpenGL

vgtk - A declarative desktop UI framework for Rust built on GTK and Gtk-rs

libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.

piet - An abstraction for 2D graphics.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

gtk-rs - Rust bindings for GTK 3

sciter - Sciter: the Embeddable HTML/CSS/JS engine for modern UI development

imgui-rs - Rust bindings for Dear ImGui

wxWidgets - Cross-Platform C++ GUI Library