arcore-android-sdk
Visual Studio Code
arcore-android-sdk | Visual Studio Code | |
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17 | 2,948 | |
4,952 | 162,268 | |
0.6% | 0.8% | |
4.4 | 10.0 | |
29 days ago | 5 days ago | |
C++ | TypeScript | |
GNU General Public License v3.0 or later | MIT License |
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arcore-android-sdk
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App to get height of object.
I don't know houw you would do it on ios but you should be able to do it on android if the phone supports it with.this library from google: https://developers.google.com/ar
- How can I start to build an App that will take old buildings images and show me how they might be looking when they were new?
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I'm pretty sure this is possible, and would appreciate confirmation/direction.
once that is done, you need to download the apk for the ARCore, wget https://github.com/google-ar/arcore-android-sdk/releases/download/sdk-preview2/arcore-preview2.apk
- Developer using Google's AR libraries finds out project is no longer GPL-compat
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Question
Clone this repo and open Android Studio on the hello_ar directory. https://github.com/google-ar/arcore-android-sdk/tree/master/samples/hello_ar_kotlin
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Master thesis help - AR
I haven’t developed AR in Unity, but scanning a marker with ARCore (native android) is actually very easy. Here’s some samples: https://github.com/google-ar/arcore-android-sdk/tree/master/samples
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ARcore not working on poco f1
Found a fix. I found out v1.27.0 is the latest working version. I downloaded it from github
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Tracking of an exact point of an object
If you have any control on the choice of the source/webcam, I'd recommend using a camera that can sense depth from the start (lidar cameras, like Intel RealSense if you are building something like a commercial robot; or a consumer device with lidar capabilities like iPad Pros since 2020, because they come with SDKs to do what you want from the start. E.g. https://developer.apple.com/augmented-reality/arkit/ or https://developers.google.com/ar/ or android devices). The problem is that without first-hand depth information, you need some way to guess that: you can train vision models to estimate coarse depth (e.g. https://openaccess.thecvf.com/content_CVPRW_2019/papers/Deep%20Vision%20Workshop/Ren_Deep_Robust_Single_Image_Depth_Estimation_Neural_Network_Using_Scene_CVPRW_2019_paper.pdf) but I am not sure if they are "exact" enough for your use case.
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Is it possible to run an AR application on a raspberry pi 4 Model B
You guys are right that Unity doesn't support building for arm64 Linux. It looks like the op could potentially install Android on the Raspberry Pi, which may allow them to run Android APKs built with Unity. However, AR Core is needed in order for Unity's AR functionality to work, and I suspect it would take additional work to get AR Core working on the Pi with an external camera and gyroscope.
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Is Arcore required to build ar apps with unity?
If the phone doesn't support ARCore, then you would have to implement all of the world / surface detection yourself inside your application code, which is very difficult problem to solve.
Visual Studio Code
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PubNub vs Pusher creating a realtime messaging app in React
An IDE installed like Visual Studio Code
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What you can get out of a high-quality font
Which looks like the last picture in this comment: https://github.com/microsoft/vscode/issues/36512#issuecommen...
Just be prepared to experiment a lot, VSCode's (Electron's?) font handling is buggy.
Why are font features so difficult to support correctly?
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