arche
Arche is an archetype-based Entity Component System (ECS) for Go. (by mlange-42)
column
High-performance, columnar, in-memory store with bitmap indexing in Go (by kelindar)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
arche
Posts with mentions or reviews of arche.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-30.
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Arche 0.8 released - Go ECS with native entity relations
For a full list of new features and other changes, see the release notes.
For more information, see the GitHub repository and API docs.
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Arche 0.6 released -- fastes Entity Component System (ECS) for Go?
See the GitHub release for the full list of changes.
No dependencies. Except for unit tests (100% coverage).
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Arche -- A simple, archetype-based ECS for Go/Golang
Simple core API. See the API docs.
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Known "Entity Component Systems" implementations in Go?
Finally decided to roll my own archetype-besed ECS. Implementation went quite well and I am happy with the performance so far. In case you want to take a look: github.com/mlange-42/arche
column
Posts with mentions or reviews of column.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-03.
- Known "Entity Component Systems" implementations in Go?
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Open Source Databases in Go
column - High-performance, columnar, embeddable in-memory store with bitmap indexing and transactions.
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GitHub - kelindar/ecs: Example of Entity Component System in Go
I've wanted to build an online roguelike in Go for a long time, but no good ECS libraries were out there. After a first failed attempt last year, I realized that first I needed to build a solid columnar storage engine kelindar/column which took roughly half of 2021 to get into a good state, with transactions, bitmap queries, concurrent snapshotting and all of that fancy stuff.