apilevels
swift-evolution
apilevels | swift-evolution | |
---|---|---|
13 | 125 | |
193 | 15,030 | |
- | 0.5% | |
7.5 | 9.7 | |
9 days ago | 3 days ago | |
HTML | Markdown | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
apilevels
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Show HN: Material Files – Material Design File Manager for Android
Corollary to your statement: of the very small (<1%) group of users running such ancient versions of Android, 100% read HN and will be responding to your comment. As if it invalidated the stats on actual usage: https://apilevels.com/
- Customers are reporting my app is not compatible with their devices
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SwiftData
Some input as an Android dev: the API level stuff is not nearly as much as a problem as it was some years ago. Nowadays you can easily require 23 or 25 (see https://apilevels.com/) - since 23, there were definitely some changes, but not terribly big ones that are really painful.
I'm rather getting a headache with new form factors (window insets, foldables, tablets being revived).
Also: Usually all google libs are backwards compatible to 21. The new ui system (Compose) just gets shipped with the app itself, increasing download/installation size. Apple does not do this afaik, they require a recent minimum OS version for compose ui.
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Wasee I finished developing my app
You're right it's actually 75.8 %
- Android API Levels
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Android 12 currently runs on only 13.3 percent of devices
According to this page it's just above 20% https://apilevels.com/
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Cheap Android phone for app development?
Try to go as cheap as you can find while also having a recent (max 2 years old, 1 year is better) android OS version. Take a note of your minSDK version set in your app's build.gradle file. When you purchase a phone make sure it supports at least that version. To translate API levels to Android versions you can use this page.
- Full Feature NFL app built for Wear 2.3 and 3.0+
- anyone know how to use lg apps in other phones?
swift-evolution
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Swift's native Clocks are inefficient
According to their changelog[0], Clock was added to the standard library with Swift 5.7, which shipped in 2022, at the same time as iOS 16. It looks like static linking by default was approved[1] but development stalled[2].
I expect that it's as simple as that: It's supported on iOS 16+ because it's dynamically linked by default, against a system-wide version of the standard library. You can probably try to statically link newer versions on old OS versions, or maybe ship a newer version of the standard library and dynamically link against that, but I have no idea how well those paths are supported.
0. https://github.com/apple/swift/blob/main/CHANGELOG.md
1. https://github.com/apple/swift-evolution/blob/main/proposals...
2. https://github.com/apple/swift-package-manager/pull/3905
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Byte-Sized Swift: Building Tiny Games for the Playdate
[A Vision for Embedded Swift](https://github.com/apple/swift-evolution/blob/main/visions/e...) has the details on this new build mode and is quite interesting.
> Effectively, there will be two bottom layers of Swift, and the lower one, “non-allocating” Embedded Swift, will necessarily be a more restricted compilation mode (e.g. classes will be disallowed as they fundamentally require heap allocations) and likely to be used only in very specialized use cases. “Allocating” Embedded Swift should allow classes and other language facilities that rely on the heap (e.g. indirect enums).
Also, this seems to maybe hint at the Swift runtime eventually being reimplemented in non-allocating Embedded Swift rather than the C++ (?) that it uses now:
> The Swift runtime APIs will be provided as an implementation that’s optimized for small codesize and will be available as a static library in the toolchain for common CPU architectures. Interestingly, it’s possible to write that implementation in “non-allocating” Baremetal Swift.
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Borrow Checking Without Lifetimes
I may be out of my depth here as I've only casually used Rust, but this seems similar to Swift's proposed lifetime dependencies[1]. They're not in the type system formally so maybe they're closer to poloneius work
[1]: https://github.com/apple/swift-evolution/blob/3055becc53a3c3...
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Functional Ownership Through Fractional Uniqueness
Swift recently adopted a region-based approach for safe concurrency that builds on Milano et al’s ideas: https://github.com/apple/swift-evolution/blob/main/proposals...
- Swift-evolution/proposals/0373-vars-without-limits-in-result-builders.md
- The Swift proposal that removed the ++ and –- operators (2017)
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Crafting Self-Evident Code with D
No, it's not. Refcounting CAN be a garbage collection algorithm, but in Swift it's deterministic and done at compile time. Not to mention recently added support for non-copyable types that enforces unique ownership: https://github.com/apple/swift-evolution/blob/main/proposals...
- Statically link Swift runtime libraries by default on supported platforms
- (5.9) What is the point of a SerialExecutor that can silently re-order jobs?
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Mac shipments grow 10%, as all major PC brands see downturns.
You can stackallocate buffers with unsafe Swift but it's not exactly fun to use. https://github.com/apple/swift-evolution/blob/main/proposals/0322-temporary-buffers.md
What are some alternatives?
scrcpy - Display and control your Android device
compose-multiplatform - Compose Multiplatform, a modern UI framework for Kotlin that makes building performant and beautiful user interfaces easy and enjoyable.
Auto-CPY - A GUI Client for scrcpy and gnirehtet with auto launch on connect features.
foundationdb - FoundationDB - the open source, distributed, transactional key-value store
AndroidVersionsStats - Gets updated information about the version statistics of Android distribution, as found from Android Studio code
kotlinx-datetime - KotlinX multiplatform date/time library
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
okio - A modern I/O library for Android, Java, and Kotlin Multiplatform.
developerlife.com - developerlife.com site was started in Nov 1998 with coverage for topics related to Java, XML, and web and desktop technologies. Today it covers Rust, TUI, Android, Web, Cloud technologies, and User Experience Engineering (UXE) and design topics
PeopleInSpace - Kotlin Multiplatform project with SwiftUI, Jetpack Compose, Compose for Wear, Compose for Desktop, Compose for Web and Kotlin/JS + React clients along with Ktor backend.
Awesome-Hacking - A collection of various awesome lists for hackers, pentesters and security researchers
swift-algorithms - Commonly used sequence and collection algorithms for Swift