apecs-hint-demo VS Tidal

Compare apecs-hint-demo vs Tidal and see what are their differences.

apecs-hint-demo

demonstrating how to use hint to dynamically modify the game world of an apecs-based game (by gelisam)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
apecs-hint-demo Tidal
1 24
5 2,125
- 2.4%
0.0 6.7
almost 2 years ago 7 days ago
Haskell C++
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

apecs-hint-demo

Posts with mentions or reviews of apecs-hint-demo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-01.
  • hint: Runtime Haskell interpreter
    6 projects | /r/haskell | 1 May 2022
    Assuming you've succeeded this far, the real challenge is going to be to give the interpreted code access to your game's types. It is imperative to define those in a separate library from the package which calls hint. With stack and cabal, it then suffices to point hint to the package database in which that library is installed. I just created an example repo demonstrating how to use this inside a small apecs program: https://github.com/gelisam/apecs-hint-demo

Tidal

Posts with mentions or reviews of Tidal. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-01.

What are some alternatives?

When comparing apecs-hint-demo and Tidal you can also consider the following projects:

hint - Runtime Haskell interpreter

overtone - Collaborative Programmable Music

deploy-hint - Demonstrating that you don't need to install ghc in order to use the hint library.

Sonic Pi - Code. Music. Live.

faust - Functional programming language for signal processing and sound synthesis

csound - Main repository for Csound

binaryen - DEPRECATED in favor of ghc wasm backend, see https://www.tweag.io/blog/2022-11-22-wasm-backend-merged-in-ghc

glicol - Graph-oriented live coding language and music/audio DSP library written in Rust

FoxDot - Python driven environment for Live Coding

supercollider - An audio server, programming language, and IDE for sound synthesis and algorithmic composition.

defect-process - Defect Process (2d hack n' slash game) full source code